Post edit history
B374668 2 on Zed 1.5 (Multiplayer)
| Before | After | ||
|---|---|---|---|
| 1 | I notice something severely wrong with this map: | 1 | Map feedback: |
| 2 | Apparently turreting the low ground can deny high ground expansions. And the sides arent bright enough to be recognized as actual avenues of attack. | 2 | Apparently turreting the low ground can deny high ground expansions. And the sides arent bright enough to be recognized as actual avenues of attack. This makes it a bit hard on some of the newer players to recognize where they might be attacked from. |
| 3 | \n | ||
| 4 | Could the texture be updated a little to make the side avenues a little brighter and not mix in with the dark outline of the map? |
