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Recluse & Crabbe.

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Date Editor Before After
9/2/2015 1:33:31 PMGBrank[GBC]1v0ry_k1ng before revert after revert
9/2/2015 1:32:03 PMGBrank[GBC]1v0ry_k1ng before revert after revert
9/2/2015 1:31:29 PMGBrank[GBC]1v0ry_k1ng before revert after revert
9/2/2015 1:30:28 PMGBrank[GBC]1v0ry_k1ng before revert after revert
9/2/2015 1:29:46 PMGBrank[GBC]1v0ry_k1ng before revert after revert
9/2/2015 1:28:55 PMGBrank[GBC]1v0ry_k1ng before revert after revert
9/2/2015 1:25:37 PMGBrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 With recent advances jumpies, amphs and heavy tanks have all become relatively balanced 1v1 labs with a range of viable unit compositions.. just Spiders lagging behind now. Spider play is both kind of boring and - outside of Crabbe play - a bit ineffective, or at least predictable and one dimensional. You don't see the troll kings do much with the Spider lab besides Crabbe rush, and that's probably one of the less exciting strategies. 1 With recent advances jumpies, amphs and heavy tanks have all become relatively balanced 1v1 labs with a range of viable unit compositions.. just Spiders lagging behind now. Spider play is both kind of boring and - outside of Crabbe play - a bit ineffective, or at least predictable and one dimensional. You don't see the troll kings do much with the Spider lab besides Crabbe rush, and that's probably one of the less exciting strategies.
2 \n 2 \n
3 The keystone unit of the low weight spiderball - the Recluse - is a little underpowered, and yet balanced in such a way that it can deathball. Its fragile and expensive enough to make it really swingy to use, without being effective enough to merit that kind of risk. It isn't very good at skirmishing because it doesn't have much alpha/AoE/Accuracy - compared to Rogue or Scalpel, its not a unit you want to produce more than you have to. It cant operate unsupported, which at 300m is a little problematic, and the units that support it are also expensive and fragile. 3 The keystone unit of the low weight spiderball - the Recluse - is a little underpowered, and yet balanced in such a way that it can deathball. Its fragile and expensive enough to make it really swingy to use, without being effective enough to merit that kind of risk. It isn't very good at skirmishing because it doesn't have much alpha/AoE/Accuracy - compared to Rogue or Scalpel, its not a unit you want to produce more than you have to. It cant operate unsupported without riots, and the riots that support it are of similar cost and fragile.
4 \n 4 \n
5 The other side of the coin is the Crabbe, which is basically the last generalist heavy unit - previously the Golly and Sumo were also capable of mincing low weight units just as well as heavies, but now its just the Crabbe that rocks high AoE, Range and DPS in one package. In a spider mirror, Crabbe counters all the other spider unit unless hit with 2x spy or used stupidly/without support. It is also capable of fighting just about all other unit types of weight lower than a reaper cost effectively and from long range. The spider lab has limped along for quite a long time off the back of the Crabbe - without the Crabbe, I wonder if people would make the lab at all. 5 The other side of the coin is the Crabbe, which is basically the last generalist heavy unit - previously the Golly and Sumo were also capable of mincing low weight units just as well as heavies, but now its just the Crabbe that rocks high AoE, Range and DPS in one package. In a spider mirror, Crabbe counters all the other spider unit unless hit with 2x spy or used stupidly/without support. It is also capable of fighting just about all other unit types of weight lower than a reaper cost effectively and from long range. The spider lab has limped along for quite a long time off the back of the Crabbe - without the Crabbe, I wonder if people would make the lab at all.
6 \n 6 \n
7 It would be nice to change the recluse (better hp:cost, higher alpha:dps? Bigger missile salvo, longer reload? etc) and tighten the application for the Crabbe from 'counter all low weight units and lighter defences from a long range while being really hard to kill' to something more specific. 7 It would be nice to change the recluse (better hp:cost, higher alpha:dps? Bigger missile salvo, longer reload? etc) and tighten the application for the Crabbe from 'counter all low weight units and lighter defences from a long range while being really hard to kill' to something more specific.