1 |
The
biggest
thing
I
see
this
idea
benefiting
is
guard
commands
and
target
commands,
especially
with
circle
guard.
As
an
aside,
something
I'm
curious
about
with
circle
guard
is
whether
it
is
possible
for
the
unit-at-centre
check
to
happen
on
mouse
press,
with
the
distance
set
at
mouse
release,
in
order
to
avoid
the
wonkiness
GoogleFrog
was
talking
about
in
the
video.
|
1 |
The
biggest
thing
I
see
this
idea
benefiting
is
guard
commands
and
target
commands,
especially
with
circle
guard.
As
an
aside,
something
I'm
curious
about
with
circle
guard
is
whether
it
is
possible
for
the
unit-at-centre
check
to
happen
on
mouse
press,
with
the
distance
set
at
mouse
release,
in
order
to
avoid
the
difficulties
with
circle-guarding
moving
units
that
GoogleFrog
was
talking
about
in
the
circle
guard
video.
|
3 |
That general system would probably work for any other group or circle orders, mouse down sets a central target (if applicable) and mouse release sets the full group. That means line move is the only order which would probably be best left to mouse release, though you are suggesting that the orders are given periodically while the line is being dragged, which becomes a network bandwidth question rather than a UI one.
|
3 |
That general system would probably work for any other group or circle orders, mouse down sets a central target (if applicable) and mouse release sets the full group. That means line move is the only order which would probably be best left to mouse release, though you are suggesting that the orders are given periodically while the line is being dragged, which becomes a network bandwidth question rather than a UI one.
|