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Zero-k Running on ONE core at a time!!!

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Date Editor Before After
8/28/2015 7:35:19 AMFRrankBlueTemplar before revert after revert
8/28/2015 7:31:36 AMFRrankBlueTemplar before revert after revert
8/28/2015 7:20:31 AMFRrankBlueTemplar before revert after revert
8/28/2015 7:14:21 AMFRrankBlueTemplar before revert after revert
8/28/2015 7:13:43 AMFRrankBlueTemplar before revert after revert
8/28/2015 7:08:21 AMFRrankBlueTemplar before revert after revert
Before After
1 So, I guess it would be easier, more efficient, and future-proof to code a multithreaded Spring 2.0 starting from (mostly scratch), than trying to parallelize Spring 1(00) ? 1 So, I guess it would be easier, more efficient, and future-proof to code a multithreaded Spring 2.0 starting from (mostly scratch), than trying to parallelize Spring 1(00) ?
2 \n 2 \n
3 This feels relevant to the discussion : 3 This feels relevant to the discussion :
4 \n 4 \n
5 [quote] 5 [quote]
6 RTSMP (Rethreaded Symmetric Multiprocessing Real-Time Strategy Mutation Platform) : 6 RTSMP (Rethreaded Symmetric Multiprocessing Real-Time Strategy Mutation Platform) :
7 [/quote] 7 [/quote]
8 (for Spring games it would seem) 8 (for Spring games it would seem)
9 http://rtsmp.com/rtsinfo.html 9 http://rtsmp.com/rtsinfo.html
10 \n 10 \n
11 Also, this : 11 Also, this :
12 [quote] 12 [quote]
13 Discussion about multithreading (in Homeworld, among other things) and "ballistics" : 13 Discussion about multithreading (in Homeworld, among other things) and "ballistics" :
14 [/quote] 14 [/quote]
15 http://forums.gearboxsoftware.com/t/ballistics-in-video-games/143178 15 http://forums.gearboxsoftware.com/t/ballistics-in-video-games/143178
16 \n 16 \n
17 P.S.: Is that one of the main reasons why Uber went with their central server model with Planetary Annihilation? 17 P.S.: Is that one of the main reasons why Uber went with their central server model with Planetary Annihilation?
18 \n 18 \n
19 P.P.S.: 19 P.P.S.:
20 http://www.rockpapershotgun.com/2015/08/21/ashes-of-the-singularity-alpha/ 20 http://www.rockpapershotgun.com/2015/08/21/ashes-of-the-singularity-alpha/
21 Ashes of the Singularity (get a benchmark tool for the low low price of $100! one time offer!) seems like it *might* be the future of massively parallelized RTS games 21 Ashes of the Singularity (get a benchmark tool for the low low price of $100! one time offer!) seems like it *might* be the future of massively parallelized RTS games
22 (though I'm suspecting their "revolutionary engine" only really parallelizes display-related things, and not gameplay-related, due to the aforementioned order and sync issues). 22 (though I'm suspecting their "revolutionary engine" only really parallelizes display-related things, and not gameplay-related, due to the aforementioned order and sync issues).
23 \n 23 \n
24 See also this video : 24 See also this video :
25 http://www.rockpapershotgun.com/2015/03/08/ashes-of-the-singularity-looks-beautiful-and-expensive/ 25 http://www.rockpapershotgun.com/2015/03/08/ashes-of-the-singularity-looks-beautiful-and-expensive/
26 (do you smell bullshit?) 26 (do you smell bullshit?)
27 \n 27 \n
28 Assuming this does work out (I'm not sure it will, but these Oxide guys seem competent enough, and I think I've heard of rumors of Chris Taylor planning a SupCom3, can anyone confirm?), Spring risks to be "left in the dust" once the new generation of large-scale fully-(or at least well-)parallelized RTS makes its appearence. 28 Assuming this does work out (I'm not sure it will, but these Oxide guys seem competent enough, and I think I've heard of rumors of Chris Taylor planning a SupCom3, can anyone confirm?), Spring risks to be "left in the dust" once the new generation of large-scale fully-(or at least well-)parallelized RTS makes its appearence.
29 \n
30 P.P.S.:
31 See also this for the Oxide Engine talk and demo (now free on Steam) :
32 https://www.youtube.com/watch?v=wDGuVxv_i_Q&t=26m30s
33 http://store.steampowered.com/app/267130