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Vehicle antiheavy idea/neon

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Date Editor Before After
8/15/2015 7:29:39 PMDErankKlon before revert after revert
8/15/2015 7:29:05 PMDErankKlon before revert after revert
8/15/2015 7:28:41 PMDErankKlon before revert after revert
8/15/2015 7:27:58 PMDErankKlon before revert after revert
8/15/2015 7:25:16 PMDErankKlon before revert after revert
8/15/2015 7:21:50 PMDErankKlon before revert after revert
Before After
1 there are soft counters to assaults in every fac, vehicle has at least 2: wolverine, scorcher. why is it necessary to have a harcounter? (they already have one, which is winning before enemy makes a single reaper). 1 there are soft counters to assaults in every fac, vehicle has at least 2: wolverine, scorcher. why is it necessary to have a harcounter? (they already have one, which is winning before enemy makes a single reaper).
2 \n 2 \n
3 the problem of not being able to adapt is much worse for tanks, which have no counter for scorcher ( panther trading about even means it no a counter) . its also boring to have to spam otherwise useless panthers just avoid getting chewed up by scorchers, while getting outexpanded either way. 3 the problem of not being able to adapt is much worse for tanks, which have no counter for scorcher ( panther trading about even means it no a counter) . its also boring to have to spam otherwise useless panthers just to avoid getting chewed up by scorchers, while getting outexpanded either way.
4 \n 4 \n
5 if youre assuming static game where both are spamming porc then making ravagers may be a bad idea in the first place, but so would be making reapers if porc has grown sufficiently thick. (even tho since ravagers are faster than reapers they can break through somewhere and just destroy base..reapers doing the same thing will likely just die before making cost) 5 if youre assuming static game where both are spamming porc then making ravagers may be a bad idea in the first place, but so would be making reapers if porc has grown sufficiently thick. (even tho since ravagers are faster than reapers they can break through somewhere and just destroy base..reapers doing the same thing will likely just die before making cost)
6 \n 6 \n
7 in this case wolverine spam and or impalers would probably be the right answer, or setting welders on fire, etc. tanks will die eventually die if not repaired and forced to fight. 7 in this case wolverine spam and or impalers would probably be the right answer, or setting welders on fire, etc. tanks will die eventually die if not repaired and forced to fight.
8 \n 8 \n
9 finally, since reapers come into play late and the problem of unstoppable reaper balls comes even later, it is very easy to just switch fac to counter them. which is fine since you already won the early game with your fac. if you would have to immediately switch a fac once you made it to counter some early game unit then probably something is wrong with that fac. 9 finally, since reapers come into play late and the problem of unstoppable reaper balls comes even later, it is very easy to just switch fac to counter them. which is fine since you already won the early game with your fac. if you would have to immediately switch a fac once you made it to counter some early game unit then probably something is wrong with that fac.