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Wolverine and Area Attack

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Date Editor Before After
8/14/2015 11:01:36 PMUSrankkaen before revert after revert
8/14/2015 11:00:53 PMUSrankkaen before revert after revert
8/14/2015 10:49:40 PMUSrankkaen before revert after revert
8/14/2015 10:49:10 PMUSrankkaen before revert after revert
Before After
1 [quote] 1 [quote]
2 I was under the impression this couldn't be overidden in X so how does the game do it? Bypass X completely and access the HID devices in /dev directly? 2 I was under the impression this couldn't be overidden in X so how does the game do it? Bypass X completely and access the HID devices in /dev directly?
3 [/quote] 3 [/quote]
4 \n 4 \n
5 [url=https://github.com/spring/spring/blob/master/rts/Game/UnsyncedGameCommands.cpp#L1886]engine[/url] 5 [url=https://github.com/spring/spring/blob/master/rts/Game/UnsyncedGameCommands.cpp#L1886]engine[/url]
6 \n 6 \n
7 [url= 7 [url=https://github. com/spurious/SDL-mirror/blob/6ad456bcd31e2b13d8ed71ad7c8fe9677d9c6ef8/src/video/x11/SDL_x11window. c#L1320]SDL[/url]
8 https://github.com/spurious/SDL-mirror/blob/6ad456bcd31e2b13d8ed71ad7c8fe9677d9c6ef8/src/video/x11/SDL_x11window.c#L1320]SDL[/url]
9 \n 8 \n
10 [url= 9 [url=https://tronche. com/gui/x/xlib/input/XGrabKeyboard. html]X11 Docs[/url]
11 https://tronche.com/gui/x/xlib/input/XGrabKeyboard.html]X11 Docs[/url]
12 \n 10 \n
13 Just a plain ol' X call. Generally "nice" programs don't grab by default because it can break alt+tab or other WM combos (or, conversely, prevent them from clobbering ZK's own keybinds). 11 Just a plain ol' X call. Generally "nice" programs don't grab by default because it can break alt+tab or other WM combos (or, conversely, prevent them from clobbering ZK's own keybinds).