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Vehicle antiheavy idea/neon

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Date Editor Before After
8/14/2015 10:22:03 PMAUrankSnuggleBass before revert after revert
Before After
1 The percentile damage would be around a third as effective vs. ravager as against reaper. That seems like the least of our worries. 1 The percentile damage would be around a third as effective vs. ravager as against reaper. That seems like the least of our worries.
2 \n 2 \n
3 It's generalist, sort of. The kill time basically scales off the cost of an opposing unit instead of inversely with hp/cost ratio. This means it would still be effective vs. anything costly, but even more so if that thing is both costly and tanky. 3 It's generalist, sort of. The metal worth of damage dealt per second basically scales off the cost of an opposing unit instead of inversely with hp/cost ratio. This means it would still be effective vs. anything costly, but even more so if that thing is both costly and tanky.
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5 Scaling it properly would be difficult. If it kills reapers easily that would have an enormous effect on the matchup (would banisher/pillager do the job though?). Since it scales off cost, being able to kill a reaper effectively would also have it killing Detrminent at about 30x the efficiency it killed the reaper at. Do we really want to make a unit that broad? Any unit that can defeat reaper for cost with a flat percentile weapon would kill everything larger with ever greater efficiency, negating all escalation preemptively. 5 Scaling it properly would be difficult. If it kills reapers easily that would have an enormous effect on the matchup (would banisher/pillager do the job though?). Since it scales off cost, being able to kill a reaper effectively would also have it killing Detrminent at about 30x the efficiency it killed the reaper at. Do we really want to make a unit that broad? Any unit that can defeat reaper for cost with a flat percentile weapon would kill everything larger with ever greater efficiency, negating all escalation preemptively.
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7 This could be circumvented partially by making the percentile damage small while adding a flat base damage. This however would make it fairly effective vs flea an other raider. Maybe if it then had the same large lock-on/reload time it'd work? 7 This could be circumvented partially by making the percentile damage small while adding a flat base damage. This however would make it fairly effective vs flea an other raider. Maybe if it then had the same large lock-on/reload time it'd work?
8 \n 8 \n