| 1 | What? How, where? Can you give any examples? I never got my units stuck on this. | 1 | What? How, where? Can you give any examples? I never got my units stuck on this. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | edit: 
            Watched 
            the 
            replay.
             
            You 
            played 
            vehicles,
             
            that 
            explains.
             
            The 
            pathing 
            issues 
            are 
            probably 
            not 
            to 
            blame 
            on 
            the 
            map 
            but 
            on 
            the 
            engine.
             
            I 
            observed 
            two 
            bugs: | 3 | edit: 
            Watched 
            the 
            replay.
             
            You 
            played 
            vehicles,
             
            that 
            explains.
             
            The 
            pathing 
            issues 
            are 
            probably 
            not 
            to 
            blame 
            on 
            the 
            map 
            but 
            on 
            the 
            engine.
             
            I 
            observed 
            two 
            issues: | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | 1) Scorcher and Jack got stuck on a rock. For both units it was the same rock. Location marked red in the screenshot below. This happens on other maps as well and is very annoying when constructors get stuck on mexes when told to area-mex. | 5 | 1) Scorcher and Jack got stuck on a rock. For both units it was the same rock. Location marked red in the screenshot below. This happens on other maps as well and is very annoying when constructors get stuck on mexes when told to area-mex. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | 2) Scorcher got stuck in an area that had a bit of a weird mix of pathble/unpathable. Marked blue on the map. This happens on other maps as well, it's extremely common on TitanDuel and can easily be game deciding. Protip: Don't send Scorchers in to attack anything in areas that are not perfectly flat and expect them to win. | 7 | 2) Scorcher got stuck in an area that had a bit of a weird mix of pathble/unpathable. Marked blue on the map. This happens on other maps as well, it's extremely common on TitanDuel and can easily be game deciding. Protip: Don't send Scorchers in to attack anything in areas that are not perfectly flat and expect them to win. | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | Note that both units could be freed pretty easy by changing their orders. | 9 | Note that both units could be freed pretty easy by changing their orders. | 
                
                    | 10 | \n | 10 | \n | 
                
                    | 11 | Areas of crime: | 11 | Areas of crime: | 
                
                    | 12 | [img]http://i.imgur.com/m4jDCKz.jpg[/img] | 12 | [img]http://i.imgur.com/m4jDCKz.jpg[/img] |