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[quote]bringing back platinum and silver from the dead[/quote]
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[quote]bringing back platinum and silver from the dead[/quote]
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Reasons Against level 10 requirement / mandatory tutorial:
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Reasons Against level 10 requirement / mandatory tutorial:
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1.) It is a bad first impression to have a mandatory tutorial. A highly suggested but skipable tutorial would be acceptable.
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1.) It is a bad first impression to have a mandatory tutorial. A highly suggested but skipable tutorial would be acceptable.
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2.) These requirements are invisible.
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2.) These requirements are invisible.
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3.
)
Sitting
through
20
minutes
of
explanations
that
hold
your
hand
sucks.
It's
boring
and
uninteresting.
Units
such
as
buoys,
ducks,
etc
have
different
counters
than
their
normal
triad.
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3.
)
Sitting
through
20
minutes
of
explanations
that
hold
your
hand
sucks.
It's
boring
and
uninteresting.
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8 |
4.
)
Finer
skills
aren't
teachable
through
tutorials.
Such
as:
What
unit
composition
beats
their
unit
composition,
the
physical
traits
of
units,
etc.
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8 |
4.
)
Finer
skills
aren't
teachable
through
tutorials.
Such
as:
What
unit
composition
beats
their
unit
composition,
the
physical
traits
of
units,
etc.
Units
such
as
buoys,
ducks,
etc
have
different
counters
than
their
normal
triad.
|
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5.
)
Casual
players
won't
reach
level
10
for
about
a
week.
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9 |
5.
)
Casual
players
won't
reach
level
10
for
about
a
week.
This
level
requirement
is
fine
for
someone
who
plays
6
hours
a
day
(
and
can
reach
level
10
easily)
,
but
why
should
you
punish
casual
players?
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10 |
6.) Levels can be gained through chicken games, which defeats your purpose. A chicken player won't know how to play any better than a fresh newbie.
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10 |
6.) Levels can be gained through chicken games, which defeats your purpose. A chicken player won't know how to play any better than a fresh newbie.
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Putting lesser skilled players with higher skilled players is a valid approach if tools for communication are present -- such as voice chat. However this only works if the two players speak the same language and have a mic.
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Putting lesser skilled players with higher skilled players is a valid approach if tools for communication are present -- such as voice chat. However this only works if the two players speak the same language and have a mic.
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However, in the event people such as @Chesti do not want to be teamed with newbies, a veterans only host (eg: @Platinum) should be readily available. However, starting such a game will be easier when game sizes are limited and there's a greater population.
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However, in the event people such as @Chesti do not want to be teamed with newbies, a veterans only host (eg: @Platinum) should be readily available. However, starting such a game will be easier when game sizes are limited and there's a greater population.
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While silver is not exactly the best tool for learning the game, it does put you against similar-skilled opponents and if a high skill player watches the game and is free to advise individual players (perhaps through a whisper thing that shows up to other spectators as to prevent speccheat), it could be an effective learning tool.
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However even with the best learning tools there will still be some who lack a desire to learn. Some people just want to pass time.
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