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Date Editor Before After
6/12/2015 6:39:02 PMPLrankAdminSprung before revert after revert
6/12/2015 6:38:39 PMPLrankAdminSprung before revert after revert
Before After
1 Unitdefs post is [url=https://github. com/spring/spring/blob/develop/cont/base/springcontent/gamedata/unitdefs. lua#112]executed once while UnitDefs are still mutable. 1 Unitdefs post is [url=https://github. com/spring/spring/blob/develop/cont/base/springcontent/gamedata/unitdefs. lua#112]executed once while UnitDefs are still mutable[/url].
2 \n 2 \n
3 As far as I know it has no documentation because it's not an engine thing. Engine [url=https://github.com/spring/spring/blob/develop/rts/Game/Game.cpp#L472]just asks defs.lua to impart the defs[/url]. Pretty much everybody uses the default defs.lua, which in turn relegates UnitDef loading to unitDefs.lua, and everybody uses the default unitDefs.lua which inflicts post-processing from unitdefs_post.lua onto defs after they're read from /units/*.lua files. 3 As far as I know it has no documentation because it's not an engine thing. Engine [url=https://github.com/spring/spring/blob/develop/rts/Game/Game.cpp#L472]just asks defs.lua to impart the defs[/url]. Pretty much everybody uses the default defs.lua, which in turn relegates UnitDef loading to unitDefs.lua, and everybody uses the default unitDefs.lua which inflicts post-processing from unitdefs_post.lua onto defs after they're read from /units/*.lua files.