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Spider arty

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Date Editor Before After
6/8/2015 5:58:48 PMSkasi before revert after revert
Before After
1 The [url=http://zero-k.info/Forum/Thread/9919]low cost artillery[/url] thread from 7 months ago had a bit of talk on this topic too. Personally while I agree that defense spam is too extreme, factories that feature units which can ignore some natural (=map) borders require a weakness when it comes to map control and raiding/sieging. I think one of the lead devs (Sak or GF?) once brought this up as the same reason spiders don't get a "proper" raider. 1 The [url=http://zero-k.info/Forum/Thread/9919]low cost artillery[/url] thread from 7 months ago had a bit of talk on this topic too. Personally while I agree that defense spam is too extreme, factories that feature units which can ignore some natural (=map) borders require a weakness when it comes to map control and raiding/sieging. I think one of the lead devs (Sak or GF?) once brought this up as the same reason spiders don't get a "proper" raider.
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3 Remember that right now spiders can already spam defenses or put Hermits on top of hills/mountains. Recluses and Hermits can often be positioned on terrain in a way that they get to shoot at enemy porc without being in their line of sight.
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5 Plus spiders have two of the best riot units, so the power of defending artillery against raiders has to be considered as well. Adding artillery could potentially turn spiders into an extremely competent porc+arti push factory.