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Whats the reason behind no combat reclaim in 0K?

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Date Editor Before After
5/11/2015 10:12:40 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 Reclaiming live enemy units has always been a weapon hidden behind a crappy interface. The first rule of ZK is if you want to give something which is effectively an X, just give it an X. So we would just give every constructor a weapon. So, you give every constructor a weapon. This makes the raiding game boring because constructors are harder to harass. It makes constructor balls more powerful. 1 Reclaiming live enemy units has always been a weapon hidden behind a crappy interface. The first rule of ZK is if you want to give something which is effectively an X, just give it an X. So we would just give every constructor a weapon. So, you give every constructor a weapon. This makes the raiding game boring because constructors are harder to harass. It makes constructor balls more powerful.
2 \n 2 \n
3 Realistically enemies would not be able to be reclaimed. The finial stage of unit production is to eject the elan vital. Once this essential essence is housed within the robot it is able to fend off unwanted bodily intrusions. This is why nanobots can only be transferred between consenting robots. 3 Realistically enemies would not be able to be reclaimed. The finial stage of unit production is to inject the elan vital. Once this essential essence is housed within the robot it is able to fend off unwanted bodily intrusions. This is why nanobots can only be transferred between consenting robots.