Loading...
  OR  Zero-K Name:    Password:   

Post edit history

sometimes air are useless. gunships is more useless in normal mach

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/5/2015 2:18:16 PMUSrankShaman before revert after revert
Before After
1 My guess is this is coming from one of those people who keep building planes after the enemy has 4. 5 - 9k in AA and based solely on this. Planes and GS in team games are awesome in the early game. Swifts can harass enemy workers or if you're really lucky you can get a com kill with swifts ( I've done it before. Having 7-8 swifts in your face early on can wipe you off the face of the game) 1 My guess is this is coming from one of those people who keep building planes after the enemy has 4. 5 - 9k in AA and based solely on this. Planes and GS in team games are awesome in the early game. Swifts can harass enemy workers or if you're really lucky you can get a com kill with swifts ( I've done it before. Having 7-8 swifts in your face early on can wipe you off the face of the game) . For GS the equivilant is gnats + banshees. However, [b]GUNSHIPS SHOULD ONLY BE PLAYED ON SMALL MAPS. [/b] Most of the units are rather slow.
2 \n 2 \n
3 Most gunships are terrible flying into heavy aa. Only Krow should be used to fly into heavier AA. Even at that, you shouldn't suicide into AA you know you can't kill. EG: Screamer. Weaken it with blast[swings[/s]shits before you try to take it out. 3 Most gunships are terrible flying into heavy aa. Only Krow should be used to fly into heavier AA. Even at that, you shouldn't suicide into AA you know you can't kill. EG: Screamer. Weaken it with blast[swings[/s]shits before you try to take it out.
4 \n 4 \n
5 Planes on the other hand suffer immensely when you start getting screamers out in the field. At that time it's time to cut your losses, reclaim your planes and your factory and invest into ground troops. 5 Planes on the other hand suffer immensely when you start getting screamers out in the field. At that time it's time to cut your losses, reclaim your planes and your factory and invest into ground troops.
6 \n 6 \n
7 A really nasty trick in team games is to build some planes, if the enemy has no air, let them invest heavily into AA while you switch off to ground. 7 A really nasty trick in team games is to build some planes, if the enemy has no air, let them invest heavily into AA while you switch off to ground.
8 \n 8 \n
9 As for GS, don't go GS on large maps. Period. Unless its for lulzy tactics like scallOP drOPs or ship drops. 9 As for GS, don't go GS on large maps. Period. Unless its for lulzy tactics like scallOP drOPs or ship drops.