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Zero-K future?

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Date Editor Before After
3/31/2015 8:04:15 PMROrankForever before revert after revert
3/31/2015 8:04:01 PMROrankForever before revert after revert
3/31/2015 8:02:45 PMROrankForever before revert after revert
Before After
1 So first of il i want to post my personal opinion on how this game future will work well: 1 So first of il i want to post my personal opinion on how this game future will work well:
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3 -In terms of future graphics it will be best (if we have the developer power, like tons of players) if we have the extreme Hd graphics like other games have and the normal graphics that makes game run smooth even with thousands of units on the battlefield. 3 -In terms of future graphics it will be best (if we have the developer power, like tons of players) if we have the extreme Hd graphics like other games have and the normal graphics that makes game run smooth even with thousands of units on the battlefield.
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5 -Regarding the strategy game development i was thinking that Zero-k is doing awesome on the Planet Fight unit against unit or units against units. 5 -Regarding the strategy game development i was thinking that Zero-k is doing awesome on the Planet Fight unit against unit or units against units.
6 But i want to expand more because i think we need to: 6 But i want to expand more because i think we need to:
7 a) Make Space battles viable with added ships , battle ships, 7 a) make Space battles viable with added ships , battle ships,
8 b)true simulation of galaxy, 8 b)true simulation of galaxy,
9 c)planet movement and so on. 9 c)planet movement and so on.
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11 In this situation we have a few games where Zero-k can be strongly compatible with if we mange to fusion them Together. I am talking here about: 11 In this situation we have a few games where Zero-k can be strongly compatible with if we mange to fusion them Together. I am talking here about:
12 Space engine game who can provide endless galxy simulation in realtime at extreme fast speeds (good for a big RTS games where you conquer galaxies and have galactic fights, system fights and so on) https://www.youtube.com/watch?v=rswRCT3097g 12 Space engine game who can provide endless galxy simulation in realtime at extreme fast speeds (good for a big RTS games where you conquer galaxies and have galactic fights, system fights and so on) https://www.youtube.com/watch?v=rswRCT3097g
13 Star Ruler 2 who can show how easy it is to have nice space battles in realtime space( of course the building on planet feature it has is kind of big fail ) https://www.youtube.com/watch?v=3OFhVtqfDBQ 13 Star Ruler 2 who can show how easy it is to have nice space battles in realtime space( of course the building on planet feature it has is kind of big fail ) https://www.youtube.com/watch?v=3OFhVtqfDBQ
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15 -Regarding the increased CPU while running this game even if you have tons of units on the : Planet, System, Galaxy and so on 15 -Regarding the increased CPU while running this game even if you have tons of units on the : Planet, System, Galaxy and so on
16 I dont think its impossible to make graphics in a way where you can have nice gameplay, but in case you want more detail of the battle( full Hd graphics) you just zoom in in that battle or fight and with the pressing of a key full graphics are turned on and you can have what you want. 16 I dont think its impossible to make graphics in a way where you can have nice gameplay, but in case you want more detail of the battle( full Hd graphics) you just zoom in in that battle or fight and with the pressing of a key full graphics are turned on and you can have what you want.
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18 So this is what i think Zero-k future can be: A Galaxy space game where you move units from planets with transport ships, colonize planets, have space battles, planetary battles all of those on huge scale. 18 So this is what i think Zero-k future can be: A Galaxy space game where you move units from planets with transport ships, colonize planets, have space battles, planetary battles all of those on huge scale.
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