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Thread to end all lobby design threads

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Date Editor Before After
2/5/2015 3:43:37 PMCArankPxtl before revert after revert
2/5/2015 3:41:07 PMCArankPxtl before revert after revert
Before After
1 I'd go with a 3 panel design: 1 I'd go with a 3 panel design:
2 \n 2 \n
3 On the left, Nav. Controls the active panel. Do it as a 2-tier tree, so individual chat-rooms are children of the Chat entry, and your active Battle is a child of the Singleplayer or Multiplayer entry (and the option does not appear if you're not in a battle). So like: 3 On the left, Nav. Controls the active panel. Do it as a 2-tier tree, so individual chat-rooms are children of the Chat entry, and your active Battle is a child of the Singleplayer or Multiplayer entry (and the option does not appear if you're not in a battle). So like:
4 \n 4 \n
5 -Me (unlocks, comm config, donate, profile) 5 -Me (unlocks, comm config, donate, profile)
6 -Singleplayer 6 -Singleplayer
7 -Multiplayer 7 -Multiplayer
8 --Active Battle 8 --Active Battle
9 -Browse (formerly Community, browses maps/replays/forum/missions) 9 -Browse (formerly Community, browses maps/replays/forum/missions)
10 -Chat (shows the chat-room browser) 10 -Chat (shows the chat-room browser)
11 --ZKAdmin 11 --ZKAdmin
12 --ZK 12 --ZK
13 --MyClan 13 --MyClan
14 -Config 14 -Config
15 \n 15 \n
16 In the middle, the active form or browser window. 16 In the middle, the active form or browser window.
17 \n 17 \n
18 On the right, notifications. A big scrollable space of every *interactive* temporary thing going on. This would include downloads, votes, and PM threads. 18 On the right, notifications. A big scrollable space of every *interactive* temporary thing going on. This would include downloads, battle-votes, and PM threads.