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Nuke Balance

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Date Editor Before After
1/28/2015 6:13:27 PMCArankPxtl before revert after revert
1/28/2015 6:11:25 PMCArankPxtl before revert after revert
Before After
1 Global notification that a nuke-launcher is complete and the warhead is under construction? We don't need to know *where*, just say *who* owns it. 1 Global notification that a nuke-launcher is complete and the warhead is stockpiling? We don't need to know *where*, just say *who* owns it.
2 \n 2 \n
3 "Radiation warning: Nuclear armament under construction by player X". 3 "Radiation warning: Nuclear armament under construction by player X".
4 \n 4 \n
5 Make more interaction in that 5-minute window. 5 Make more interaction in that 5-minute window.
6 \n 6 \n
7 Second off, the late-game economy itself is part of the problem. Too much geometric "growth that begets growth". Nukes are affordable because players spam singus and get metal for them. I know there was a plan to tone-down the power of Overdrive - was that ever implemented? 7 Second off, the late-game economy itself is part of the problem. Too much geometric "growth that begets growth". Nukes are affordable because players spam singus and get metal for them. I know there was a plan to tone-down the power of Overdrive - was that ever implemented?
8 \n 8 \n
9 The problem with nukes isn't that they're OP, it's that they're just not *fun*. Compare vs. the Starlight that gives you a target to try to counterattack. 9 The problem with nukes isn't that they're OP, it's that they're just not *fun*. Compare vs. the Starlight that gives you a target to try to counterattack.