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Nuke Balance

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Date Editor Before After
1/28/2015 1:58:29 PMDErankAdminmojjj before revert after revert
Before After
1 [size=2]idea 1)[/size] 1 [size=2]idea 1)[/size]
2 i liked the SCBW mechanic to nuke, which required a ghost to mark the target and stay there till the rocket hit. it is cloaked unit which cannot move while guiding the missle. 2 i liked the SCBW mechanic to nuke, which required a ghost to mark the target and stay there till the rocket hit. it is cloaked unit which cannot move while guiding the missle.
3 \n 3 \n
4 is this useful for ZK to have? 4 is this useful for ZK to have?
5 \n 5 \n
6 [size=2]idea 2)[/size]
7 additional, i would like the nuke to randomly hit anything on the map when the target marker unit is killed while the rocket is in the air. 6 additional, i would like the nuke to randomly hit anything on the map when the target marker unit is killed while the rocket is in the air.
8 \n 7 \n
9 ALSO: a gamewide counter would be nice, like xx:xx minutes till nuke building ready / nuke missle ready. this applies for all superweapons like in some oldwer strategy games ( AoE2 ?) when finishing a world wounder ends the game you could see the enemies position and estimated finish timecode. 8 [size=2]idea 2) [/size]
9 a gamewide counter would be nice, like xx:xx minutes till nuke building ready / nuke missle ready. this applies for all superweapons like in some oldwer strategy games (AoE2 ?) when finishing a world wounder ends the game you could see the enemies position and estimated finish timecode.