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[size=2]idea 1)[/size]
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[size=2]idea 1)[/size]
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i liked the SCBW mechanic to nuke, which required a ghost to mark the target and stay there till the rocket hit. it is cloaked unit which cannot move while guiding the missle.
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i liked the SCBW mechanic to nuke, which required a ghost to mark the target and stay there till the rocket hit. it is cloaked unit which cannot move while guiding the missle.
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is this useful for ZK to have?
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is this useful for ZK to have?
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[size=2]idea 2)[/size]
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additional, i would like the nuke to randomly hit anything on the map when the target marker unit is killed while the rocket is in the air.
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additional, i would like the nuke to randomly hit anything on the map when the target marker unit is killed while the rocket is in the air.
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ALSO:
a
gamewide
counter
would
be
nice,
like
xx:xx
minutes
till
nuke
building
ready
/
nuke
missle
ready.
this
applies
for
all
superweapons
like
in
some
oldwer
strategy
games
(
AoE2
?)
when
finishing
a
world
wounder
ends
the
game
you
could
see
the
enemies
position
and
estimated
finish
timecode.
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8 |
[size=2]idea
2)
[/size]
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9 |
a gamewide counter would be nice, like xx:xx minutes till nuke building ready / nuke missle ready. this applies for all superweapons like in some oldwer strategy games (AoE2 ?) when finishing a world wounder ends the game you could see the enemies position and estimated finish timecode.
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