1 |
Um actually, even more. 10x as many players means 10x as many actions, each of which might cause a desync. So there you have it, chance to witness a desync = playernumber^3. It's probably not exactly that because for example two people doing one action that cause a desync still only leads to one desynced game.
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1 |
Um actually, even more. 10x as many players means 10x as many actions, each of which might cause a desync. So there you have it, chance to witness a desync = playernumber^3. It's probably not exactly that because for example two people doing one action that cause a desync still only leads to one desynced game.
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2 |
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2 |
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3 |
Sooo [sillymath][color=transparent] aka neonstorming[/color]
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3 |
Sooo [sillymath][color=transparent] aka neonstorming[/color]
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4 |
01v01 ... 02^3 = 8 out of x games desync
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4 |
01v01 ... 02^3 = 8 out of x games desync
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5 |
02v02 ... 04^3 = 64
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5 |
02v02 ... 04^3 = 64
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6 |
04v04 ... 08^3 = 512
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6 |
04v04 ... 08^3 = 512
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7 |
08v08 ... 16^3 = 4096
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7 |
08v08 ... 16^3 = 4096
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8 |
16v16 ... 32^3 = 32768 out of x games desync
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8 |
16v16 ... 32^3 = 32768 out of x games desync
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9 |
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9 |
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10 |
Since your regular big teams game is ~10v10 and according to some people every other game desyncs
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10 |
Since your regular big teams game is ~10v10 and according to some people every other game desyncs
|
11 |
10v10 ... 20^3 = 8000 of x games desync
|
11 |
10v10 ... 20^3 = 8000 of x games desync
|
12 |
Every
2nd
game
desyncs,
thus
x
=
16000
|
12 |
For
every
2nd
game
to
desyncs
x
=
16000
|
13 |
Or every 2000th 1v1 and every 250th 2v2 desync.[/sillymath]
|
13 |
Or every 2000th 1v1 and every 250th 2v2 desync.[/sillymath]
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