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Back after 3 months, what have I missed?

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Date Editor Before After
12/11/2014 2:15:57 PMSkasi before revert after revert
12/11/2014 2:14:03 PMSkasi before revert after revert
12/11/2014 2:13:20 PMSkasi before revert after revert
Before After
1 Um actually, even more. 10x as many players means 10x as many actions, each of which might cause a desync. So there you have it, chance to witness a desync = playernumber^3. It's probably not exactly that because for example two people doing one action that cause a desync still only leads to one desynced game. 1 Um actually, even more. 10x as many players means 10x as many actions, each of which might cause a desync. So there you have it, chance to witness a desync = playernumber^3. It's probably not exactly that because for example two people doing one action that cause a desync still only leads to one desynced game.
2 \n 2 \n
3 Sooo [sillymath][color=transparent] aka neonstorming[/color] 3 Sooo [sillymath][color=transparent] aka neonstorming[/color]
4 01v01 ... 02^3 = 8 out of x games desync 4 01v01 ... 02^3 = 8 out of x games desync
5 02v02 ... 04^3 = 64 5 02v02 ... 04^3 = 64
6 04v04 ... 08^3 = 512 6 04v04 ... 08^3 = 512
7 08v08 ... 16^3 = 4096 7 08v08 ... 16^3 = 4096
8 16v16 ... 32^3 = 32768 out of x games desync 8 16v16 ... 32^3 = 32768 out of x games desync
9 \n 9 \n
10 Since your regular big teams game is ~10v10 and according to some people every other game desyncs 10 Since your regular big teams game is ~10v10 and according to some people every other game desyncs
11 10v10 ... 20^3 = 8000 of x games desync 11 10v10 ... 20^3 = 8000 of x games desync
12 Every 2nd game desyncs, thus x = 16000 12 For every 2nd game to desyncs x = 16000
13 Or every 2000th 1v1 and every 250th 2v2 desync.[/sillymath] 13 Or every 2000th 1v1 and every 250th 2v2 desync.[/sillymath]