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[quote]Playercount does seem to have an effect. Not sure if directly or only indirectly. I've probably played over 800 duels and I recall 0 desyncs in all of them. There might have been one a very long time ago, but I'm not 100% sure it was a duel. Meanwhile some who play large games have recently been complaining about desyncs quite often. [/quote]
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[quote]Playercount does seem to have an effect. Not sure if directly or only indirectly. I've probably played over 800 duels and I recall 0 desyncs in all of them. There might have been one a very long time ago, but I'm not 100% sure it was a duel. Meanwhile some who play large games have recently been complaining about desyncs quite often. [/quote]
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2 |
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3 |
Assuming
it's
individual
players
causing
desync,
then
of
course
player
count
scales
the
amounts
of
desync
occuring.
|
3 |
Assuming
it's
individual
players
causing/having
desync,
then
of
course
player
count
scales
the
amounts
of
desync
occuring.
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4 |
Keep in mind that 10x as many players not only means 10x as high of a chance for a desync, but also 10x as many players being affected by it.
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4 |
Keep in mind that 10x as many players not only means 10x as high of a chance for a desync, but also 10x as many players being affected by it.
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5 |
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5 |
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6 |
In other words, the chance to witness a desync grows quadratically with game size.
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6 |
In other words, the chance to witness a desync grows quadratically with game size.
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