Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Back after 3 months, what have I missed?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/11/2014 1:45:08 PMGBrankTheEloIsALie before revert after revert
Before After
1 [quote]Playercount does seem to have an effect. Not sure if directly or only indirectly. I've probably played over 800 duels and I recall 0 desyncs in all of them. There might have been one a very long time ago, but I'm not 100% sure it was a duel. Meanwhile some who play large games have recently been complaining about desyncs quite often. [/quote] 1 [quote]Playercount does seem to have an effect. Not sure if directly or only indirectly. I've probably played over 800 duels and I recall 0 desyncs in all of them. There might have been one a very long time ago, but I'm not 100% sure it was a duel. Meanwhile some who play large games have recently been complaining about desyncs quite often. [/quote]
2 \n 2 \n
3 Assuming it's individual players causing desync, then of course player count scales the amounts of desync occuring. 3 Assuming it's individual players causing/having desync, then of course player count scales the amounts of desync occuring.
4 Keep in mind that 10x as many players not only means 10x as high of a chance for a desync, but also 10x as many players being affected by it. 4 Keep in mind that 10x as many players not only means 10x as high of a chance for a desync, but also 10x as many players being affected by it.
5 \n 5 \n
6 In other words, the chance to witness a desync grows quadratically with game size. 6 In other words, the chance to witness a desync grows quadratically with game size.