1 |
If you enable "Dynamic Avoidance Widget", idle unit will run away from enemy if you are not looking (pls peek thru minimap to check).
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1 |
If you enable "Dynamic Avoidance Widget", idle unit will run away from enemy if you are not looking (pls peek thru minimap to check).
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2 |
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2 |
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3 |
This widget also make Constructor run away from enemy if you order "Area Reclaim", and make Sycthe try to dodge enemy while moving, and make Constructor wander around if it saw enemy, and make Rocko & Artillery move around while reloading.
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3 |
This widget also make Constructor run away from enemy if you order "Area Reclaim", and make Sycthe try to dodge enemy while moving, and make Constructor wander around if it saw enemy, and make Rocko & Artillery move around while reloading.
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4 |
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4 |
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5 |
Try if you are curious (enable using F11 menu, set option at Menu->Game->Unit AI)
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5 |
Try if you are curious (enable using F11 menu, set option at Menu->Game->Unit AI)
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6 |
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6 |
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7 |
But
I
will
not
guarantee
unit
will
do
the
smart
thing.
High
chance
unit
will
(
accidentally)
kill
itself
by
wandering
into
enemy
or
stuck
at
terrain.
It
obey
"Hold
Position"
status
too.
|
7 |
But
I
will
not
guarantee
unit
will
do
the
smart
thing.
High
chance
unit
will
(
accidentally)
kill
itself
by
wandering
into
enemy
or
stuck
at
terrain.
It
obey
"Hold
Position"
status.
|