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How to stop idle units from suiciding?

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Date Editor Before After
12/9/2014 12:37:37 PMMYrankxponen before revert after revert
12/9/2014 12:36:30 PMMYrankxponen before revert after revert
12/9/2014 12:34:52 PMMYrankxponen before revert after revert
12/9/2014 12:33:39 PMMYrankxponen before revert after revert
12/9/2014 11:58:31 AMMYrankxponen before revert after revert
12/9/2014 11:56:23 AMMYrankxponen before revert after revert
12/9/2014 11:55:59 AMMYrankxponen before revert after revert
12/9/2014 11:54:31 AMMYrankxponen before revert after revert
Before After
1 If you enable "Dynamic Avoidance Widget", idle unit will run away from enemy if you are not looking (pls peek thru minimap to check). 1 If you enable "Dynamic Avoidance Widget", idle unit will run away from enemy if you are not looking (pls peek thru minimap to check).
2 \n 2 \n
3 This widget also make Constructor run away from enemy if you order "Area Reclaim", and make Sycthe try to dodge enemy while moving, and make Constructor wander around if it saw enemy, and make Rocko & Artillery move around while reloading. 3 This widget also make Constructor run away from enemy if you order "Area Reclaim", and make Sycthe try to dodge enemy while moving, and make Constructor wander around if it saw enemy, and make Rocko & Artillery move around while reloading.
4 \n 4 \n
5 Try if you are curious (enable using F11 menu, set option at Menu->Game->Unit AI) 5 Try if you are curious (enable using F11 menu, set option at Menu->Game->Unit AI)
6 \n 6 \n
7 But I will not guarantee unit will do the smart thing. High chance unit will ( accidentally) kill itself by wandering into enemy or stuck at terrain. It obey "Hold Position" status too. 7 But I will not guarantee unit will do the smart thing. High chance unit will ( accidentally) kill itself by wandering into enemy or stuck at terrain. It obey "Hold Position" status.