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How to stop idle units from suiciding?

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Date Editor Before After
12/8/2014 9:59:56 PMUSrankluckywaldo7 before revert after revert
12/8/2014 9:59:26 PMUSrankluckywaldo7 before revert after revert
12/8/2014 9:58:30 PMUSrankluckywaldo7 before revert after revert
12/8/2014 9:58:13 PMUSrankluckywaldo7 before revert after revert
Before After
1 @[Fx]Drone is correct though, in regards of how the behavior works. 1 @[Fx]Drone is correct though, in regards of how the behavior works.
2 \n 2 \n
3 The behavior in particular is that if a unit gets hit by an enemy within your los, he will chase that enemy down. If you've ever played with all units set to [i]hold postition[/i] by default, you will find out how useful it is for your units to not sit still and take sucker hits. 3 The behavior in particular is that if a unit gets hit by an enemy within your los, he will chase that enemy down. If you've ever played with all units set to [i]hold postition[/i] by default, you will find out how useful it is for your units to not "sit still and take sucker hits".
4 \n 4 \n
5 I suppose it might be useful to have a option that is "Don't Pursue", but then there are 4 state toggles and that is kind of bloaty (for those of us that actually use that toggle regularly). 5 I suppose it might be useful to have a option that is "Don't Pursue", but then there are 4 state toggles and that is kind of bloaty (for those of us that actually use that toggle regularly).
6 \n 6 \n
7 Basically... 7 Basically...
8 [quote]Alternately rework the way movestates are toggled in a way that makes more sense. [/quote] 8 [quote]Alternately rework the way movestates are toggled in a way that makes more sense. [/quote]