1 |
@[Fx]Drone is correct though, in regards of how the behavior works.
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1 |
@[Fx]Drone is correct though, in regards of how the behavior works.
|
2 |
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2 |
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3 |
The
behavior
in
particular
is
that
if
a
unit
gets
hit
by
an
enemy
within
your
los,
he
will
chase
that
enemy
down.
If
you've
ever
played
with
all
units
set
to
[i]hold
postition[/i]
by
default,
you
will
find
out
how
useful
it
is
for
your
units
to
not
sit
still
and
take
sucker
hits.
|
3 |
The
behavior
in
particular
is
that
if
a
unit
gets
hit
by
an
enemy
within
your
los,
he
will
chase
that
enemy
down.
If
you've
ever
played
with
all
units
set
to
[i]hold
postition[/i]
by
default,
you
will
find
out
how
useful
it
is
for
your
units
to
not
"sit
still
and
take
sucker
hits".
|
4 |
\n
|
4 |
\n
|
5 |
I suppose it might be useful to have a option that is "Don't Pursue", but then there are 4 state toggles and that is kind of bloaty (for those of us that actually use that toggle regularly).
|
5 |
I suppose it might be useful to have a option that is "Don't Pursue", but then there are 4 state toggles and that is kind of bloaty (for those of us that actually use that toggle regularly).
|
6 |
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|
6 |
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|
7 |
Basically...
|
7 |
Basically...
|
8 |
[quote]Alternately rework the way movestates are toggled in a way that makes more sense. [/quote]
|
8 |
[quote]Alternately rework the way movestates are toggled in a way that makes more sense. [/quote]
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