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Outlaw waves defeat one of its supposed counter classes.
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Outlaw waves defeat one of its supposed counter classes.
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There was a lengthy discussion in #zkdev earlier today, and some design-space constraints were agreed on:
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There was a lengthy discussion in #zkdev earlier today, and some design-space constraints were agreed on:
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1) That Sumo should have its current hitpoints order of magnitude.
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1) That Sumo should have its current hitpoints order of magnitude.
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2) That Sumo should keep its fun attack jump ability.
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2) That Sumo should keep its fun attack jump ability.
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3) That Sumo should be rioty.
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3) That Sumo should be rioty.
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4) That Sumo should have broad natural classes (skirmishers, antiheavy)
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4) That Sumo should have broad natural classes (skirmishers, antiheavy)
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5) That Sumo should not be a better, heavier jack with more survivability.
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5) That Sumo should not be a better, heavier jack with more survivability.
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6) That Sumo should keep its current weight and factory allegiance.
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6) That Sumo should keep its current weight and factory allegiance.
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7)
That
Sumo
shuold
be
fun.
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7)
That
Sumo
should
be
fun.
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Newton Sumo satisfies most of this, but reportedly its gravguns are fairly good against skirmishers.
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Newton Sumo satisfies most of this, but reportedly its gravguns are fairly good against skirmishers.
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Outlaw wave Sumo automatically counters antiheavy units.
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Outlaw wave Sumo automatically counters antiheavy units.
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It has been argued that a heatray sumo satisfies most of these, but its close-range DPS makes it step significantly on Jack's toes, and the historical heatray Sumo was [url=https://www.youtube.com/watch?feature=player_detailpage&v=vNkUCjTXJ6A#t=133]pretty good[/url] at killing skirmishers by combining its range and the jump ability. The degree at which it was capable of doing this is debatable, but i think it generated sufficient dislike from people who were not noobs. I like heatray aesthetics more than i like units with non-damaging weapons, but it loses too many points on those.
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It has been argued that a heatray sumo satisfies most of these, but its close-range DPS makes it step significantly on Jack's toes, and the historical heatray Sumo was [url=https://www.youtube.com/watch?feature=player_detailpage&v=vNkUCjTXJ6A#t=133]pretty good[/url] at killing skirmishers by combining its range and the jump ability. The degree at which it was capable of doing this is debatable, but i think it generated sufficient dislike from people who were not noobs. I like heatray aesthetics more than i like units with non-damaging weapons, but it loses too many points on those.
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A damaging Sumo weapon that is neither gravity nor heatray basically has to satisfy those parameters:
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A damaging Sumo weapon that is neither gravity nor heatray basically has to satisfy those parameters:
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1) It cannot be effectively combined with jump to kill skirmishers with an efficiency that is higher than an arbitrary low margin, provided competent counterplay by the skirmisher player.
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1) It cannot be effectively combined with jump to kill skirmishers with an efficiency that is higher than an arbitrary low margin, provided competent counterplay by the skirmisher player.
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2) It should not have an excessively short range or have adjacency bonuses that would make its optimal use-case point-blank.
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2) It should not have an excessively short range or have adjacency bonuses that would make its optimal use-case point-blank.
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3) It should be decently effective against things that riots are good against.
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3) It should be decently effective against things that riots are good against.
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It seems that it is very hard to design such a weapon because range extension by jump is immensely powerful; and any weapon whose range in combination with jump is sufficiently small to not do nasty things to skirmishers, is basically melee.
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It seems that it is very hard to design such a weapon because range extension by jump is immensely powerful; and any weapon whose range in combination with jump is sufficiently small to not do nasty things to skirmishers, is basically melee.
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If there does not exist a solution in the space defined by those constraints, perhaps some of them could be lifted.
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