Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Change ELO calculation?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/12/2014 11:04:34 AMRUrankYogzototh before revert after revert
9/12/2014 10:59:54 AMRUrankYogzototh before revert after revert
Before After
1 [quote]To change the ELO rating calculation that it only takes into account wins and ignore losses.[/quote] 1 [quote]To change the ELO rating calculation that it only takes into account wins and ignore losses.[/quote]
2 Then it will not be about the skill level anymore, it will be about the number of games played. 2 Then it will not be about the skill level anymore, it will be about the number of games played.
3 [quote]the ELO of the rest of the gang (basically all other players in the list/ladder) should become "deflated" in order that medium or median ELO stays say around 1500[/quote] 3 [quote]the ELO of the rest of the gang (basically all other players in the list/ladder) should become "deflated" in order that medium or median ELO stays say around 1500[/quote]
4 There is no such thing as "the rest of the ladder", the top-50 cutoff is absolutely arbitrary. That means your "rest of the list" will be the entire playerbase. Excluding inactive accounts means the goal to achieve elo decay fo rinactive players wont be achieved. Not excluding them means you will have to deflate tens of thousands accounts, 99% of which are dead. 4 There is no such thing as "the rest of the ladder", the top-50 cutoff is absolutely arbitrary. That means your "rest of the list" will be the entire playerbase. Excluding inactive accounts means the goal to achieve elo decay for inactive players wont be reached. Not excluding them means you will have to deflate tens of thousands accounts, 99% of which are dead.
5 [quote]I believe some change was made like month or two ago and inactive players don't appear in the ladder, [/quote] 5 [quote]I believe some change was made like month or two ago and inactive players don't appear in the ladder[/quote]
6 It has been like that for ages. 6 It has been like that for ages.
7 [quote]High skill player has a lot to lose and almost nothing to win.[/quote] 7 [quote]High skill player has a lot to lose and almost nothing to win.[/quote]
8 He also has high chance to win and almost no chance to lose. Thats the whole fucking point of elo. 8 He also has high chance to win and almost no chance to lose. Thats the whole fucking point of elo. If you find the prediction unfair for you, then its either because your elo is too high and you dont deserve it, or your opponents elo is too low and you just dont want to be the one to help him increase it to where it should be.
9 [quote]Inactive part of the playerbase doesn't preserve their place in the rating and gradually goes down the ladder.[/quote] 9 [quote]Inactive part of the playerbase doesn't preserve their place in the rating and gradually goes down the ladder.[/quote]
10 As noted by Anarchid, your system doesnt account for loss of skill very well, as any player can fall to 1500 given enough time. In reality, rustiness works in a very different and more complex way. And the only way to reliably account for it is empirically - by playing games and performing worse than your old elo would suggest. 10 As noted by Anarchid, your system doesnt account for loss of skill very well, as any player can fall to 1500 given enough time. In reality, rustiness works in a very different and more complex way. And the only way to reliably account for it is empirically - by playing games and performing worse than your old elo would suggest.
11 \n 11 \n
12 I do agree that hiding of inactive players should work a bit more efficiently though. As i understand, right now it is enough to play any game, or possibly even just log in to become visible on the ladder. I believe the the player should be required to actually play at least 1 game of selected type in order to stay visible on the ladder. 12 I do agree that hiding of inactive players should work a bit more efficiently though. As i understand, right now it is enough to play any game, or possibly even just log in to become visible on the ladder. I believe the the player should be required to actually play at least 1 game of selected type in order to stay visible on the ladder.
13 \n
14 \n