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To airstart or not to airstart?

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Date Editor Before After
9/3/2014 9:35:07 PMUSrankRyMarq before revert after revert
Before After
1 Repair before rearm is a very viable solution for fixing this, even if Air will need other buffs to keep it useful. 1 Repair before rearm is a very viable solution for fixing this, even if Air will need other buffs to keep it useful.
2 \n 2 \n
3 This would make damage a very real way to slow down Air DPS, even if it cannot kill. Right now you need to hit the thresholds of kill before strike or kill after strike to be useful. 3 This would make damage a very real way to slow down Air DPS, even if it cannot kill. Right now you need to hit the thresholds of kill before strike or kill after strike to be useful.
4 \n
5 It is worth also noting that Air Factory has the most economic power of any factory, which warps things a bit. Only Plane factory can repair units and build them at the same time. This is a very real advantage which disrupts the symmetry of starting factories.