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To airstart or not to airstart?

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Date Editor Before After
9/3/2014 3:28:11 PMAUrankAdminAquanim before revert after revert
Before After
1 [quote]everything is depends on terrain,map size,amount of mexes,and who is your opponent.[/quote] 1 [quote]everything is depends on terrain,map size,amount of mexes,and who is your opponent.[/quote]
2 Of course - the point I was trying to make is that airstart is quite probably overpowered on at least a fraction of the map pool (for instance I think it's good on Quicksilver), and mostly unplayable on at least a fraction (Altair Crossing, for instance). It may not even be possible to balance airstart across all maps. 2 Of course - the point I was trying to make is that airstart is quite probably overpowered on at least a fraction of the map pool (for instance I think it's good on Quicksilver), and mostly unplayable on at least a fraction (Altair Crossing, for instance). It may not even be possible to balance airstart across all maps.
3 \n
4 EDIT: A factory start or matchup not being balanced across all maps isn't necessarily a bad thing. If you play spiders on Comet Catcher, or tanks on Zion, you're going to have a bad time. That being said, air is significantly different to all other factories (including gunships) and I'm not sure I would want to see a game or map where air was the only (or even most) viable start. Your mileage may vary.