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ZeroWars v1.8

By petturtle
Rating:

made for zero-k
Size: 16 x 6

PLAY ON THIS MAP


Downloads: 188
WARNING, THIS MAP IS NOT AND WILL NOT BE DOWNLOADABLE.


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4 years ago
quote:
1.8
Optimized wave spawns
Hero UI now rounds xp
Hero xp gain scales with player count (+ 10% for each player)
Increased Hero Knight Turn Speed
Clones can be manually controlled with cheats enabled
Lowered Chicken Prices
Nerfed Gull
Fixed combat units being moveable at player platforms
Fixed AA timeout

yay!
+2 / -0
Unplayable.
Played 5 1v1 2 of which crashed with out of memory for both.
Then we gathered 3v3, played 2 games - 2 crashes with same issue for everyone.
+0 / -0
4 years ago
Big fan of this map!
+1 / -0
4 years ago
can you play vs NullAI?
+0 / -0
USranknop
4 years ago
I feel like eco is simplified to the point it's not an interesting decision anymore, it's mostly an APM tax to morph mexes one by one. I'd rather be building army and controlling commander. Used to be able to rush Fusion and forget about it for a while.

If income increased over time it would play the same just with less busywork.
+1 / -1

4 years ago
crashes on win.
AI builder wanders around doing nothing.
+0 / -0

4 years ago
seems to work now
+0 / -0
USranknop
4 years ago
Now that I've played it a few times I've gotten into the flow. Assign all the mexes to a control group so I can micro the morphs without moving view away from commander and don't build anything else until they're all level 2 or 3. Maybe later I'll see if early Thug is still useful.
+0 / -0

4 years ago
well two games still crashed.
+0 / -0

4 years ago
FIX IT
+0 / -0
4 years ago
Yayyyyyyyy <3
+0 / -0
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