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Skullduggery 1.3 WIP

By Sprang & _Shaman
Rating:

3v3+ sea map by _Shaman. Texture map by Sprang.
Size: 16 x 10

PLAY ON THIS MAP


Downloads: 65
Manual downloads:
http://api.springfiles.com/files/maps/skullduggery_1.3_wip.sd7
http://spring1.admin-box.com/maps/skullduggery_1.3_wip.sd7


Preview
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Welcome to Skullduggery Archipelago.

Featuring:
- Asymetrical layout.
- Dynamic metal map. (Scales with larger teams for more fun!) Broken. Fixed in 1.4
- 3 seperate startboxes for you to troll start in.
- Consistency! Statues are worth 100m, trees 30e, rocks 25m. With 1:1 bp!
- Designed with tactical options in mind! Three start positions presents unique opportunities (and hopefully balanced gameplay)Do you: Want to rush the enemy with lots of cheap units? Start in the opposite corner. Want a fast resolving land battle? Start middle. Want to expand or do air? Start in the top-left or bottom right corner! Every start position has its benefits and disadvantage. In small team games, this presents a unique situation!


Top-down w/ Metal map / Start boxes:


More Screen shots
[Spoiler]

Please leave feedback! This is a work in progress! Balance has not been achieved perfectly yet. Next version will add resable shipwrecks around the map (for the res-trolls out there! Plus they make good visuals)

[Spoiler]
+12 / -0
An actual map! I'm shocked :P

Also +1 for having also used the coral rings.

I would really like some land bridges to not make it a 100% amph/hover/ship map but that might be asking way too much.

Screenshots without f4 enabled would also be nice.
+2 / -0
Lynx
8 years ago
Excellent work. I really like the selection of the starting points. Fun battle at the middle, yet sudden death prevented by having corner points.
+0 / -0
Skasi
8 years ago
A simple top-down view screenshot would be nice too.
+0 / -0


8 years ago
quote:
I would really like some land bridges to not make it a 100% amph/hover/ship map but that might be asking way too much.


I can work that in. Suggestions on strategic routes / ideal depth would be nice. Maybe have land bridges to strategic points forming a latice or something where arty can strike at any island.

As per the purple complaint:
Fixed.

As per the name complaint:
[Spoiler]

Awaiting current gameplay dataset to continue. Can people live with the purple while I gather some data on balance/gameplay? I'd like to play test it a bit.
+0 / -0
Bordello Archipelago!

Statues could probably be 60 or so metal. 100m value makes it too good to rush for and additionally the statues do not look like they are worth much metal.
+1 / -0

8 years ago
The three rectangular boxes look a tad out of place. The map has natural borders that go well with boxes:


quote:
- Dynamic metal map. (Scales with larger teams for more fun!)

Consider also dynamic geos since there are a lot of them (all 10 could be there for larger games).
+0 / -0


8 years ago
Just to warn you:

The boxes are balanced based on travel time. The middle boxes are possibly doable but I don't know about team 1's corner box. I may have to reform that island to give a slightly naturalistic box feel. I'm already lengthening the team 2 one.
+0 / -0
Lynx
For the name how about: Astral Archipelago? This echoes the starry looking sky, and also sounds mystical. Even if not full alliteration, there is also the repeated 'A'. Plus I think it has a nice ring to it.
+1 / -0
8 years ago
Unsupported: Supported maps should not be a dumping ground. It is a curated map exhibit. Newer version exists.
+0 / -0
quote:
Unsupported: Supported maps should not be a dumping ground. It is a curated map exhibit. Newer version exists.


Newer version is a placeholder/test version that got auto-uploaded by zkl. It is not playable yet. It exists! WHOA! I didn't even know this was a supported map! Wow! Cool. Let's shoot for featured!

Either way better to unsupport it for now while we work on the concept a little more.

Thank you for your feedback people. I hope next version will meet your standards.
+0 / -0
8 years ago
Seems fine
+0 / -0
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