Perhaps it was your dumb luck bit fora time Planet Wars looked like a brilliant design to grow your CA/ZK community. If the clan system is not set up to grow your community, let me point out that is is a brilliant way to do so. And if there is one thing you could, I doubt more players would be some thing you would reject. The planet wars Clan model has huge potential fro growing a player base.
If clans need to recruit new players to meet their needs then right there you have skilled players looking for new players, and teaching the new players to play. If that did not sound good...this should: "CA will suck up players like a back whole."
I spoke with a [V] clan member and he did not like a part of my idea, which depended on breaking up the big clans at the end of the war leaving only teh core skilled player in the clan, while the large amount of improved players are sent off to create a new clan, which in theory could dominate thier old clan. The original clan how ever does have the veteran players who can teach new player and then have a new trained clan capable of opposing their rivals once again. I believe the [V] clan member did not like this idea because he like the team he had and like working with them. The only way to get around that might to create a better community so that friends will play with and against friends and move around. Perhaps you need a game that is more fun to play then critical to stack. What that means is many games which do not have fun competitive game play are still played, however they are played as stacked games so that one team can enjoy smashing the other. rather then the game play it's self being interesting it is how has the better team that makes those interesting. I've not brought too much up on one topic.
"/me quits"