Loading...
  OR  Zero-K Name:    Password:   

New End Game Screen

14 posts, 747 views
Post comment
Filter:    Player:  
sort

11 years ago
New end game screen.





+11 / -0

11 years ago
Looks great!
+1 / -0
Am I mistaken in thinking this is the last bit of UI to be redone with Chili? If so, awesome. If not, good on you for this chunk, it looks worlds cleaner.
+2 / -0

11 years ago
And good on jK for chili and funkencool for the stats graphs, and GoogleFrog who will enhance the graphs in the near future to be more ZK.
+1 / -0


11 years ago
Looks nic :)
Please removed xx sent/received. Those don't make sense in ZK economy.
+0 / -0

11 years ago
I honestly find none of the stats any usefull. I always just click them away without giving it a look. Units killed for example does not say anything, it can be all fleas.
Maybe damage dealt if somewhat usefull.
Some stats I think will be worthwhile are:

- total metal damage dealt.
- total team metal income during the game (in same graph it is separated in mexincome, overdriveincome and reclaim)

So you can see if you where outecoed and where that eco was coming from.

+2 / -0


11 years ago
Looks nice, the stats page could be a lot better. It needs a toggle to switch between allyTeam and team. Most of the plots are irrelevant or contain incorrect data. It would be nice to support multiple plots on one chart. For example it makes sense to have an income display for an allyteam stacked up and split into Mex, OD, Reclaim and Misc (cons etc...).
+0 / -0
11 years ago
I don't see that mouse clicks/keyboard presses etc panel, or am i watching with my nose?
+1 / -0
11 years ago
Another thing that could be interesting to see is total metal in live units for teams and/or players.
+2 / -0
One thing I am missing is the ability to see 2 different types of stats at once.
When you right click on a type in the default End game screen, you get doted lines as well as the standard fully drawn lines.
That way you can easily check how much damage you took compared to how much damage you dealt in teamgames for example.
+1 / -0


11 years ago
Capture graph should count domi captures :)
+1 / -0
quote:
SErankGodde>
When you right click on a type in the default End game screen, you get doted lines as well as the standard fully drawn lines.
That way you can easily check how much damage you took compared to how much damage you dealt in teamgames for example.


Didn't even know that - a forgotten tooltip?

In some 10+ team games, it is very hard to see which graph line is mine (3 black/grey ppls or similar).
Guess players like you don't have such problems Godde :D
+2 / -0
It has a clean look to it. Ebullient.

More point work from our neighborhood CR.

Also, we rocked that match. It may not have much significance, but seeing the "units killed" screen, and seeing your line higher than any others, it has to have a certain satisfaction.

Messages sent?

quote:
I don't see that mouse clicks/keyboard presses etc panel, or am i watching with my nose?

I, too, missed the click count. It's one of the things I look for to see who knows the interface well, and how to reduce micro-thrashing.
+0 / -0

11 years ago
add a usefull/useless/efficiency rating for each player for the team, e.g. a combination of metal incom/units built/damage dealt/units lost

+0 / -0