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Custom game always stalls with "Reconnecting to server..."

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11 years ago
I've been starting custom chicken games with 94.1 (needed due to Linux instability issues on 91.0) using:

/msg Springiee !spawn mod=Zero-K v1.1.4.4, title=whatever, password=whatever
[join]
!setengine 94.0
[join]
!setengine 94.1
[join]

The crazy engine jiggle is because it doesn't allow me to change directly to 94.1. Anyway, after a few minutes the game stalls and starts logging "Reconnecting to server..." indefinitely. The UI still seems to be active, scrolling and everything works, just the game appears paused.

This happened 3 or 4 times in a row until we gave up. Two of us are joining are experiencing identical issues at the same time. What is happening?
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You are not alone in having this problem. I had this a lot yesterday intermixed with segmentation faults.
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11 years ago
Same for me. Depending on map size between 5:20 and 6:40 minutes in game the game stalls and a few minutes later it's autoquit: lost connection to game server. Happens at least since yesterday, around 1200 UTC.
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11 years ago
Got infolog and replays?
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I dont think that replays of the exited battles will exist because they were automatically quit. I cant provide an infolog myself because my 91.0 infolog does not seem to be recording anything. Hopefully others will have information to shed light on the problem.

EDIT: I should also mention that this happens on 91.0 and 94.1.
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11 years ago
There will be a local save of the replay. Look for it in your ZK folder.
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hm, there is an intresting waring in the ifolog:

quote:
[f=0000000] [Sound] Max Sounds: 32
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 4
[f=0000000] Loading startscript from: ???/Documents/My Games/Spring/script.txt
[f=0000000] Connecting to 94.23.171.71:8884 using name MaximilanDGeist
[f=0000000] Using map: Techno Lands
[f=0000000] Warning: Incompatible map-checksum: Checksum of Techno Lands (checksum 0xa7056c71) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=0000000] Using game: Zero-K v1.1.4.4
[f=0000000] Using game archive: e82232814bfd108f244350cfca0403bd.sdp
[f=0000000] Warning: Incompatible game-checksum: Checksum of e82232814bfd108f244350cfca0403bd.sdp (checksum 0x7c22f22a) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
[f=0000000] recording demo: demos/20130511_120330_Techno Lands_94.sdf
[f=0000000] PreGame::GameDataReceived: 80 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] [Threading] Main thread CPU affinity mask set: 12
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions


the ingame part is not so informative:

quote:
[f=0000000] MaximilanDGeist Allies: I choose: Basic Com!
[f=0000000] GameID: a6178e5167ef139d4c16568779b8f899
[f=0000007] Skirmish AI "CAI" (ID:0, Short-Name:"CAI", Version:"") took over control of team 1
[f=0000048] Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 89%
[f=0000060] Terraform cost multipler = 1
[f=0000081] Buildings set to face South
[f=0001371] !transmitlobby @voice@buildUnit@add;corned;Mason
[f=0001371] !transmitlobby @voice@buildUnit@add;corfav;Dart
[f=0001371] !transmitlobby @voice@buildUnit@add;corgator;Scorcher
[f=0001371] !transmitlobby @voice@buildUnit@add;cormist;Slasher
[f=0001371] !transmitlobby @voice@buildUnit@add;corlevlr;Leveler
[f=0001371] !transmitlobby @voice@buildUnit@add;corraid;Ravager
[f=0001371] !transmitlobby @voice@buildUnit@add;capturecar;Dominatrix
[f=0001371] !transmitlobby @voice@buildUnit@add;corgarp;Wolverine
[f=0001371] !transmitlobby @voice@buildUnit@add;armmerl;Impaler
[f=0001371] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
[f=0001371] !transmitlobby @voice@buildUnit@reload
[f=0010188] Submitting stats
[f=0010188] autoquit Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0010188] Error: [GameEnd] lost connection to gameserver
[f=0010188] autoquit Autoquit canceled.
[f=0010188] MaximilanDGeist DISABLE TTS
[f=0010188] [CCollisionHandler] dis-/continuous tests: 0/6343164
[f=0010188] Path cache hits 353 57%
[f=0010188] Path cache hits 739 28%
[f=0010188] Statistics for RectangleOptimizer: 0%
[f=0010188] Statistics for RectangleOptimizer: 0%
[f=0010188] Statistics for UDP connection:
Received: 65538 bytes in 2860 packets (22.9154 bytes/package)
Sent: 197410 bytes in 6416 packets (30.7684 bytes/package)
Relative protocol overhead: 0 up, 0.261833 down
2 incoming chunks had been dropped, 273 outgoing chunks had to be resent
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11 years ago
The checksum failure is normal.
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11 years ago
What? No it isn't.
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I recall some dev explaining how it was normal... Let me see if i can find it...

Edit: Right here, last post by Licho:
http://zero-k.info/Forum/Thread/3918
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11 years ago
Having the same issue while running 94.1 now, heh
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11 years ago
Unfortunatly that leafes us with disconnecting games and no clue why. However it explains why wrong checksums are only a warning (it's the first time I encounter a case where a wrong checksum is indeed not an error).
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11 years ago
Infolog and replay here:
https://www.dropbox.com/sh/avjm0svv7ntp72m/ciCztztj3l/Zero-K

Watching this and two other replays the problem occurred around 3:40-3:45 (220-225s) game time each time. So that seems suspicious.
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Just happened again, this time at ~3:20. I was slower to start the game so wondering if it could be some kind of timeout on the Springiee.
To be clear, this is happening in every game that I spawn this way.
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11 years ago
Could it be a server sided problem? did somebody change something around friday?
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quote:
Could it be a server sided problem?

Seems likely to me, related to !setengine perhaps? For that matter why can't I just !setengine directly to 94.1? Do other people have this issue as well?

What would be really sweet would be a way to specify the engine in the original !spawn :)
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11 years ago
I have also had problems with !setengine.
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11 years ago
you may have a point. I could directly switch to 94.1 during last week and did not have any problems.
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11 years ago
Also, it was stated that Oxygen Host could host 94.1, but... I haven't seen anything anywhere stating how to get use that to host o.o
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FIrankFFC
11 years ago
... join that room???
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