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Title: [A] Teams All Welcome (Clan Balance)
Host: Nobody
Game version: Zero-K v1.8.7.2
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 942802
Started: 3 years ago
Duration: 35 minutes
Players: 28
Bots: False
Mission: False
Rating: Casual
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3 years ago
A really fun game that I'm sure both teams enjoyed playing.
+0 / -0


3 years ago
Holy fuck thats a big mumble stack.
+2 / -0

3 years ago
stacksize reduces starlight buildtime. it is an excellent tool, recommended to precision-grill lobsters.
+0 / -0
How are you actually supposed to deal with a superweapon in big games like this.

Running theme of scouting a super weapon at low % and pointing it out. Nobody on team does anything and 20min later we lose.

In these types of games the chances of actually killing the super is basically 0. So unless your team makes HUGE push and gets basically all the way to it, you have lost.

You can try bombing it with a bunch of ravens, but you need so a huge number to kill it, plus on a big map with lots of players at late game your chances of getting there without being shot down is very low.

Ulti might be able to sneak in, but again very small chance of it getting there. As soon as they see 1 ulti near they will spam defenses and screening.

Silo doesn't have the range to deal with them.

Nuke needs 2 missiles to kill super apart from starlight for some reason. Plus at late game enemy will tend to have loads of antis.

So how are you supposed to deal with it? Or do you just accept that you have lost the second you scout a super at 10%.



Maybe detri should be good at just making beeline for a specific target and utterly annihilating it.
+1 / -0
making starlight means a 45k metal sink. with this penalty for your opponent, ask yourself how could you not win or at least advance? the map was evenly distributed almost the whole game.
+0 / -0