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Crasher

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12 years ago
Iam just back from vacation and i saw vehicle lab finally got dedicated aa and tested it out. It kinda sucked. You needed 3 crashers to bring down just 1 bomber and since they cost 260 metal they didnt even made cost against bombers.

Crasher needs more damage 2 of them should bring down 1 bomber easily. Maybe also a range buff so they can take a 2th one down just before it goes out of range.
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12 years ago
They are also the fastest of all AA units and can kite gunships easily. I think their cost is justified.
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i actually like the crasher at the moment, given three (which is a tad expensive i know) i managed to kill almost 3K of air

they work even though they have low damage, somehow
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12 years ago
But they dont work against bombers
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12 years ago
So? They work extra well against gunships. Sounds like a good tradeoff to me.
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12 years ago
Then dont put in the description they work against bombers. They suck against them.
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12 years ago
Due to their speed and range, they can actually chase bombers around and react much faster.

They're not bad for mobile AA.
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12 years ago
In my experience an AA unit is balanced when most but not all people think it is bad.
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12 years ago
When they dont make cost against napalm bombers something is really wrong i guess.

Can you show me any game how to use it properly against a good player?
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12 years ago
I like them, and I go light vehicles every teamgame ever. They are not great in many respects, but light vehicles are so powerful, fast, flexible and thanks to ravager HP, immune to bombers.. that it seems only just that their AA is second rate.
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12 years ago
RUrankRick "Then dont put in the description they work against bombers. They suck against them."

Would be nice if more detail was added to some units...for instance, shadows try dropping their bomb inside shields, Eraser & Aspis are both amphibious (their buildpic indicates this, but it's easy to overlook), Stilettoes instantly drain practically all shields it hits, and anti-nukes only protect stuff inside their radius (doesn't intercept nukes that fly over).

Also, I heard shields are crazy effective protecting gunships from AA due to the fact that AA's normal damage is low (AA has special damage against air units).
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12 years ago
AA does full damage vs shields.
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12 years ago
>Would be nice if more detail was added to some units

Out of all the complaints I've heard, this is one of the easiest to fix as a non-programmer type. All you have to do is type up some text and submit it. If it's genuinely better than what exists now, it will be added to the game.

>Stilettoes instantly drain practically all shields it hits

Stilettos don't do any extra damage compared to other EMP units, but the way you phrased it sounds like they do.
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12 years ago
I recently had a Thug ball survive a flyover from a Stiletto. It was very clumped so there were enough overlapping shields.
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12 years ago
Must be a bug or maybe it missed since stilleto ignores shield because it has so high emp damage. I have seen a super porc fortress (with like 100 shields) getting stunned by stilleto's.
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12 years ago
Shields only transfer power slowly. If the shields were spread out enough, there is a chance that the Stilleto did enough burst damage to stun a couple shields before the other shields could transfer their power.
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12 years ago
Is shield-transfer-rate a fixed quantity or is it unit-specific?
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12 years ago
Stilleto ignores shields. It does like over 10k damage not something a 3.6k shield would block.
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12 years ago
The entire run makes like 120k.
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12 years ago
>Stilleto ignores shields.

Nope, try again.
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