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Area attack in air

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ZK has this really great widget by default enabled, which when you press CTRL and use area attack then units will be divided between targets.

As for air play, do you often use it and if you use the basic area attack then why?

I personally find basic area attack very useless for air because for almost every aircraft, be it Swift or Raptor or any bomber, it make a very unoptimal attack. So I would prefer the default area attack to have the spread behavior, but looking at code I realize it's not trivial to implement to cover all posible cases.
+2 / -0
USranknop
4 years ago
Didn't know this existed and was going to see about implementing it. Should be the default.
+0 / -0

4 years ago
USranknop, but it is enabled by default, check out "Area Attack Tweak" widget.

The only bonus thing I would be happy about is to make the bhavior it introduces default for some kind of units like Swifts and bomber aircrafts.
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USranknop
4 years ago
By default I mean when I drag a circle over enemy units it should target things smartly.
+2 / -0

4 years ago
I would appreciate it if ull impement it. There are some things that should still remain like smart air/noair filtering and command queues. This is the complexity that averted me a bit, cant spent time on it currently.
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