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History of Zero k?

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4 years ago
So how did Zero k began as an idea? How did the devs meet up and where did this game come from? It seems to be the devs are very multinational so how did you all decide to work together and make this? What were the design choices and goals? What were your initial expectations for this project of yours and how are they right now? (you didn't seriously expect it to reach this big did you back?)
+3 / -0
4 years ago
also very interested in it
+2 / -0
It's all incremental. Here's some ancient history; some dates might be wrong.

1997: a commercial game, Total Annihilation, is released (by Cavedog Entertainment, led by Chris Taylor). It introduces a lot of concepts such as physically simulated weapons and streaming economy. One of the reasons for its popularity is that it is highly moddable.

1998: UberHack is created by BraveSirRobin. It is a simple mod for TA with some design changes (like anti-air only targetting planes) and fixes, and becomes a popular base for other modders' work. A lot of standalone units start being created and distributed over the TA community, usually in various unit packs.

1999: TA Demo Recorder is created by a clan called Swedish Yankspankers. It is basically a mod that allows to record games and play them back (something the retail game lacked).

2001: Swedish Yankspankers figure out that TA has orthogonal camera and no ability to rotate it, which makes TA's 3D world look 2D. They decide to evolve the demo recorder into a 3D engine able to use TA content.

2001: Absolute Annihilation (AA) is created by Caydr. It is a decently popular TA unit pack mod based on UberHack.

2004: first public release of Swedish Yankspankers' engine, by this time called TASpring (which eventually became just Spring). There's a separate infrastructure from TA (including a lobby server that makes it easy to play different mods). AA is ported to Spring and becomes the #1 most popular mod there. People learn about Spring from TA communities.

2006(ish): Balanced Annihilation (BA) is forked from AA (by Noize), focusing on competitive 1v1 play. Also quickly becomes the #1 mod because the author of AA left.

2007: AUrankAdminSaktoth is amazed after some noob pwns him in 1v1 BA with 1 Dart by driving around his factory. "Wow, you can do that!?". Decides to make a mod where physical unit interactions are important, forking BA to create Complete Annihilation (CA), and gathers a bunch of enthusiastic players to help (these are just Spring players he met in the lobby, mostly). ITrankAdmin[LCC]quantum[0K] helps with game design (they come up with the idea of unit roles and balancing guidelines to keep units unique); CZrankAdminLicho creates autohosts that ease keeping the mod played and USrankdetrino designs an update system which automatically downloads game updates, which allows very quick development. DErank[LCC]jK creates the GUI framework and USrankAdminCarRepairer creates GUI. MYrankAdminHistidine (aka KingRaptor) contributes in all areas. CA is where ZK really got its identity.

2010: AUrankAdminGoogleFrog proposes a redesign of CA (merging CA's two factions into one and flattening the tech tree, alongside the needed factory changes). This becomes ZK. CZrankAdminLicho creates further infrastructure (website, later on the server) which lets ZK become a standalone game.
+22 / -0

4 years ago
PLrankAdminSprung : you didn't mention yourself in this picture, where and when were you introduced to the game and started contributing?
+3 / -0

4 years ago
I initially found CA as a player in 2008 because I saw it in the lobby and got curious (also people spammed #main every few minutes about it so it was hard to miss).

I started contributing in 2013 because I got annoyed that Jethro helptext doesn't say that it can cloak and nobody else would bother fixing this.
+6 / -0
Apparently Spring was originally named Spring, before it was renamed to TA Spring.

+2 / -0
First threads about CA ?
https://springrts.com/phpbb/viewtopic.php?f=79&t=10105&p=181231#p181231
https://springrts.com/phpbb/viewtopic.php?f=14&t=10256&p=184700#p184700
https://springrts.com/phpbb/viewtopic.php?f=14&t=10375
(Interesting, http://caspring.org/ is working again ?)
https://springrts.com/phpbb/viewtopic.php?f=14&t=10470

CA featured alongside other games in a Spring trailer :


Spring source code timelapse :


"Thanks to an intrepid inside source, we have access to previously-secret footage of the Zero-K developer team discussing the game's story." :
http://zero-k.info/Forum/Post/48069#48069

Zero-K goes multitouch :


Planet Wars !


Zero-K units have loved ones too !
+4 / -0