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Flying, floating, sub and ground platforms

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13 years ago
--- INTRO ---

If someone want a Good gunship the choice is Krow.
A good Ship is Battlelord, but we must assist him with some AA and Sub
On land A Demitrant or the Banta as a cheaper choise is unblockable.
For this unit we need tons of Infiltrators or 3 to 4 ultimatums

Only Sub is difficult because of Snipersubs but there are Anti-Sub Ships too.

--- BUILDINGS ---

The most buildings can be build on ground not water or Air, but there are some units they can be build under or on water too.

But a Stinger - can be build on water - shouold be more expensive than on land - because of the floating feature.

--- MY IDEA ---

You can build a floating, flying, or flatten ground / sub plattform instead of terraform the area.

Sub platforms should deny that buildings for ground can fire on it if it is not supported for this unit / unit type.

--- DESCRIPTION ---

There can be different types of plattforms:

Platforms who allow to build buildings on it - different areas.

Platforms with armor bonus if a building is on it ( Fortress )

Plattforms with feets to move ( a unit with a building on it )

:D "A dirtbox with an glaive on it and the dirtboxes HP - costs 80"

and flying platformss who can move to the opponent and transport Aegis and Annhis, but only if it survive the AA

--- NEW TACTICS ---

Orbital, Air and Sub can get a new Part in your tactic.
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13 years ago
Lol it would mean you could create new unit that way.
For fast deploying of defense structure (like the platform) isnt good because it needs two steps - queue structure, wait for it, then queue defenses.

Same is true for terraform.

Your idea is also very complex (possibly impossible) to implement.

I think some of the existing structures should just get floating mode too .. or auto build with pontons for some small extra price (if extra price is needed).
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13 years ago
This are the main reasons for my post:

- reduce the terraform needed ( reduces lags at pathing scripts )

- have fixed size, so bases can be build each game in the same way

- reduce the floating ability of some buildings and add extra cost for floating in a easy way ( after plattforms are avaiable )

- reduce the health of strong defenses, but spend us the ability to upgrade EVERY building with a prebuild plattform with walls and a building area ( terraform is to inaccurate )

- flying plattforms can allow units or buildings to fire from them, allow the transport of multiple units and are usefull if they transport nano turrets out of attacked bases ( They can also contain the Cloack tower or fabs, so the units don't have to walk a long way to the front )

- round plattforms with walls can be used to build a single unit to protect Aegis from walking enemys they try to get under the shield.

---

the best are plattforms with multiple levels to build Anti-Ground on the ground level and the AA on the second one.

maybe it's possible to dock a air plattform to the grounded one and dock a second air plattform above this ...

the high difference should be the difference of the largest unit and additional a fixed size.

vertical weapons can not be used if a plattform is docked to the weapon containig one
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13 years ago
This can reduce the Micro-managment for terraforming.

I think it would be very helpfull to add a high Structure for a Stardust - like the high 150 to 250 - maybe as the center of your base or for a radar if you want.

It can be used to cloack Air units in your base with sneaker more efficient too.

Or it can be used to get a Nano-Tower to repair Gunships befor it would "repair" the current factory unit to build it.
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13 years ago
MORE USEFULL =D

It's more usefull if you can save the configuration on this platform and add it into your build menu.

Example: build the platform and then the units in the order you select it.
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