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Map

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6 years ago
Can i get bigger maps ?
+0 / -0

6 years ago
Here are some of the bigger maps. There are even bigger maps, but they are not of good quality.
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6 years ago
Is epic playable these days? It's problem was always the noise heightmap which made it hard to cross though, a flat version might be playable. But maybe we should not encourage such nonesense.
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About maps... I thought about writing a javascript plugin to understand spring map format and view low res 3d-model with textures and basic overlays (bumpmap, economy).

Yay or nay? (for the idea, not me making it happen) I thought it could be quite heavy for server to serve those, but on another hand currently you have no idea how the map really looks/plays until you download it and play.
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You don't even need to do most of that, ZK infra processes all new maps that it spots and stores low-res versions of heightmap, diffuse, etc. That's what you see on the map page.

Resource maps and startboxes are s a bit more difficult because many maps have them defined in turing-complete config files, and technically it's even possible to have different metal configs for different player numbers (not used for metalmaps thus far, but some maps do have dynamic startboxes like that).

I guess you could have to hand-curate these outliers.

It would be super cool to have a 3d viewer for maps.

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6 years ago
quote:
different metal configs for different player numbers (not used for metalmaps thus far

Used on Shimmer Shore.
+1 / -0