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Terrain Shadow Artifacts

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7 years ago
When I enable terrain shadows, I often see artifacts near the base of the hill/formation. It seems especially apparent in water. I've tried different settings but haven't been able to correct it. Is there anything I can do on my side to make terrain shadows look better?

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No, that's some sort of error in spring's shadow rendering. It's nothing particularly new.
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7 years ago
Gotcha. Now I know why CArankAdminShadowfury333 has terrain shadows disabled in his videos. Thanks for your help.
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7 years ago
I actually don't. I think what you're seeing is the video compression reducing the colour contrast.
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There was an attempt in 2015 to fix shadow acne, but apparently the issue is more entrenched.
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7 years ago
CArankAdminShadowfury333, the reason I thought you had terrain shadows disabled was because I saw floating tree shadows in one of your recent casts. The only way I see that is when I have unit shadows on and terrain shadows off.



Floating tree shadows at 3:57
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7 years ago
Oh, wow, you're right. That wasn't intentional, and it should be on in my next videos.
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7 years ago
I think the reason that occurs is probably related to the fact that terrain tiles are rendered as individual tiles rather than a solid surface. Shadow acne generally only occurs on lit surfaces, as a result of numerical imprecision causing a surface to appear to shade itself, and not ever in full shadow. This is more likely a case of light leaking through the cracks in the terrain.
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