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HE mines instead of cluster?

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12 years ago
instead of the cluster mines (which cant hit fast units) maby they should be explosive and do the damage of 1 or 2 cluster bomblets?
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Skasi
12 years ago
You mean Wolverine's Claws, right? But they're so nicely unique! I consider fast units dodging some bomblets a feature, why you want it removed? :(
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12 years ago
Nope. Explosives chain.
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I explicitly did not want aoe on this unit. AoE is only good vs mobiles, arty is for taking out statics.
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12 years ago
maby a defense structure that lays a mine field around it's self?
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Skasi
12 years ago
But that's exactly what Wolverine is for.
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12 years ago
Could the Wolverine at least get a barrel of a similar size to its projectile? Maybe a railgun-style launcher?
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12 years ago
GBrankFrog - I would actually like to see a suicide unit with the weapon from the shieldbot antiswarmer, though. A non-chaining explosive. For example, an antiswarm puppylike for the Jumpbot lab. Slower than the puppy, but suicide-attacks with an Outlaw burst instead of a missile. So you have a second unit to do the puppy-goo thing, and an antiswarmer for a lab that has trouble with swarms.
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Skasi
12 years ago
You seriously got trouble against swarms? With jumplab?!

Pyro, Jack, Firewalker. Which other lab has three counters to unitspam? Which of them even has one "riot"-arti? :P
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12 years ago
Every time I try starting jumpies, it only works if I do an all-in offense (which, I'll give you, the lab excels at). There's no midfield territory control because while every jumpy does okay against the main raiders, nothing in the lab directly counters them, and the con isn't good at getting Lotus or Stardust up quickly either. It seems to be a lab that's either support or pure-rush, not a mainline starter. Which I guess is fine, but seems like a lost potential.

Either way, though, this is offtopic.
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12 years ago
midfield control comes from moderators.
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