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Bad maps?

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9 years ago
Games can take a long time to get off the ground due to people cycling through maps. This takes a particularly long time in team games since a vote is required for each veto.

A lot of people say things like "shitmap", but never give any justification. For me, the only maps I don't like are ones that I lose a lot on, but that's not really the map being bad, is it?

For those with strong opinions on which maps are worth playing on, can you give me examples of maps you don't like and why?
+0 / -0
9 years ago
With any amount of water... Cuz shit balance...
+0 / -0
Skasi
9 years ago
Map: Geyser Plains
Reason: FFFFFFFF-FOG MESSES UP ALL THE PLAYER COLORS!
+1 / -0
9 years ago
Any big FFA map. COZ GAMES TAKES 2 HOURS. http://zero-k.info/Battles/Detail/355925

or at least hour+ http://zero-k.info/Battles/Detail/355907 (games were in a row so its not exception!).

And lets not forget lag accompanying such maps.

In fact any really big map makes game too long and it makes lagfest.
+0 / -0


9 years ago
Note to self: always vote !n when AUrankSnuggleBass says !map in 1v1.
+5 / -0
9 years ago
Imo most maps have too high metal spot density in ZK.
+0 / -0
PLrankFailer
Without any water, or just not enough for it to be classified as a sea game? I find that a little bit of water spices maps up a lot for fac choice.

LTrank[pikts]wolas
That's the nature of FFA though right? I guess the small ones can end quickly... Are there any 1v1 or team maps you dislike?

DErankBrackman
Metal density too high? So you prefer maps like quicksilver and icyrun? I enjoy the variety. Anything that makes you think about how you expand, but doesn't make it so difficult you never leave your initial start position.

I think maps that I don't like are ones where there's only one viable factory. Even then they're sort of useful for concentrating on the mirror.
+0 / -0

9 years ago
Bad map is map who have very large. Becasue most players (including me) experiences lags in maps. If play more then 5vs5
Also bad maps is where players can make much defences and it takes long time to destroy that defences.

+0 / -0
FIrankFFC
9 years ago
To fix: Remove every map.
+0 / -0

9 years ago
LVrankSenaven
Bigmaps:
So if you play a very large map but have few players you're fine? This seems more to do with which teams room you're in.

Porcmaps: Hmm... yeah that can be frustrating. It doesn't happen too often in 1v1, but big teams in particular seems rife with slowporc. I guess I dislike this feeling too.
+0 / -0

9 years ago
It mostly comes down to 2 things for me- how the map looks and what the gameplay is like.

I dislike Iceland_v1 because it is just an eyesore and units don't contrast well with the map.

I dislike field of isis purely because it always leads to crappy gameplay. It is a map which forces porc in 2 chokepoints, that makes for some fun in team games but in 1v1 it is soo boring.

Also I agree, nobody can be bothered with super large maps, they force real games and real games take too much effort.
+0 / -0

9 years ago
Drab
http://zero-k.info/Maps/Detail/7341

Entire eco is based on two and a half supermexes you need to OD
+1 / -0
9 years ago
I very much dislike Isis Delta because no factory works on this map well and it basically have 2 chokepoints that one has to hold.

I dislike Gayser Plains because of how one is basically forced into taking rocket com or you just lose. Also the map is hideous and asymmetrical (metal balance wise as well as terrain wise).

I dislike most water maps, that is: Flooded Valley, Coastal, Tangled Isthmus Revised, Rapids, Sapphire Shores and especially Indonesia beacause it is such awful map, broken on so many levels). Inculta Wet and Cull are somewhat okaish though but still it is a case of water play being not fun in my opinion.

All of these maps gave me some awful game experience in ZK. Most of them also do not add any gameplay value into the game besides perhaps Gayser Plains which I can understand that this map is apealing to some players.

Btw GBrank[Fx]Drone you say that you nobody can be bothered with super large maps yet in this other thread you said that your favorites are one of the biggest maps in 1v1 pool :P
+0 / -0

9 years ago
that comment was mainly about team games
+0 / -0


9 years ago
Isis Delta: Ugly, has super chokepoints -> gets porcy.
MoonQ10X: Ugly, unbalanced.
Fractured Faces, Cull: ugly, bland.
Zion: Unreadable.

There are some others with which i have assorted utensils to grind, but i wouldn't call !map them most of the time or call them bad. E.g. Cooper Hill is ugly, but it has remedying if quirky play.

All these are from 1v1 pool. I don't care for wtf-pool.
+3 / -0


9 years ago
Cull is a nice map, wtf.
+1 / -0

9 years ago
Maps that have "Official Tournament Map by Quanto" in their description tend to be pretty crappy for various reasons
+1 / -0

9 years ago
Indonesia might be ok if some problems with it were fixed (hover pathing on shores being the worst offender) but as it is I'd almost prefer it not supported. No way it should be featured.

Isis Delta is quite ok in small teams but in 1v1 every possible factory choice feels super-awkward, you can't really cover the entire map with one factory.

Fields of Isis is choke-y but sometimes 1v1 on it becomes hilarious. Sometimes just tedious. It is the only map on which I have built and fired a nuke in 1v1 (killed four funnels, lost anyway) so that counts for something.

There are a couple of maps I have difficulty playing on but aren't inherently bad.
+0 / -0
9 years ago
quote:
Any big FFA map. COZ GAMES TAKES 2 HOURS

Yeah and you are so terrible at it you can't even extract any fun from those 2 hours.
+0 / -0
Skasi
9 years ago
Eep, how are Isis Delta or MoonQ10x ugly? Yes they're not very symmetric, but they have a pretty decent terrain and height map. Cull isn't bland either, it has really nice mixed terrain, the only thing bland there is the current amph-op-meta.
+3 / -0
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