After the abortive engine update to 83.0, we've formally adopted the new Spring version 84.0 with its numerous fixes. Concurrently, we're also releasing a new game version, v0.9.
CHANGELOG
Engine 
- 
Linux desyncs should be fixed
- 
Vehicles maintain speed on turning properly
- 
Reduced pathfinding lag and improved "flow"
- 
Heightmap changes (e.g. terraform) invisible outside LOS
- 
Radar plane LOS not based on ground position
- 
Players are no longer defeated if they lose all units (including /take) as long as their allyteam is alive.
- 
Units target things that they can no longer see for a lot less time
- 
Units no longer attack recently captured units
- 
/advshading command replaced with /advunitshading; analogous /advmapshading command added (try this if you're experiencing lag or graphics-related crashes)
- 
/dynamicsun command added - toggles dynamic sun shading. May be buggy, recommend disabling.
Large blocky map texture and extreme CPU drain from the start of the game are known issues that affect a few players. Try to fix these with '/advmapshading' and '/dynamicsun'. Otherwise update graphics drivers and if problems persist create a ticket.
Lobby 
- 
It is now possible to set "Data folder" where all content is stored (maps, games, engine, configs, logs) -> for people who run c: on small SSD
- 
Fixes to default configs
General 
- 
Fixed Spidermonkey egg issues
- 
Commanders which forgo a weapon at level 1 can keep the free peashooter at level 3
- 
Pylon locked
New unit, Felon. A heavy shieldbot walker which uses shield charge to power its fun. 
- 
700 cost
- 
Slow speed
- 
Shielded
- 
Accurate LLT range
- 
It uses shield charge to fire, use with Thugs and reduce it's damage output by shooting it.
- 
Discharge from full shield does 1600 damage in 2.4 seconds
- 
DPS is 27 when drained and reliant on regen.
Balance 
- 
On-fire effect from Firewalker, Inferno and corresponding commander weapons much shorter (so it expires quickly if you leave the burning area)
- 
Moderator does 33% less slow damage
- 
Slow effect capped at 50%
- 
Merl cost reduction (800 -> 700) and damage increased (650 -> 700)
- 
Puppy range increase (145 -> 155) and health increase (60 -> 80)
Modules: 
- 
Hellfire Grenade burns a much larger area; reloads more slowly and costs more
- 
Disruptor bomb does 25% more slow damage
- 
Kodachi AoE down to almost what it used to be
- 
Gauss rifle a bit stronger
- 
Missile launcher range down (450 -> 415) - now requires two range modules to outrange LLTs
- 
Standoff Rocket a bit cheaper
GFX 
- 
Fixes to VR grid; disabled on all default settings except maximum
- 
Improved large napalm effects
GUI 
- 
Fixed many playerlist issues
- 
Core selector should work in spectator mode
- 
Fixed incorrect values reported by resource bar
- 
Fixed randomness in music player