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annoying rising of camera above mountains

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How to

a) disable rising of camera when moving from lower land to mountain

or

b) disable unwanted changing of this altitude relatively to ground (levelling it down when moving to base of mountain in addition to current auto-rising in opposite situation)?
+0 / -0
This is how you disable a camera (pernamently)


And now tell us what kind of camera are you using please so we can help.
+0 / -1
The alternative is for the camera to hit the mountain and stop, or hit the mountain and then climb it pressed against the ground.

AFAIK all cameras do this.
+3 / -0
RUrankHuj
9 years ago
COFC.
+0 / -0
RUrankHuj
9 years ago
In another words is it possible to auto-climb down to previous level above sea after it auto-climbed up?
+0 / -0
FIrankFFC
9 years ago
no
+1 / -0


9 years ago
COFC maintains height above ground, mostly to avoid bumping into mountains. This means that it will rise and fall with the terrain.

quote:
In another words is it possible to auto-climb down to previous level above sea after it auto-climbed up?

This sounds like the opposite request from the first post, so I'm confused. Anyway, as mentioned, this is already the current behaviour.
+0 / -0
RUrankHuj
9 years ago
On my side it don't fall back (which i called "climbing down"). It only rise.
+0 / -0


9 years ago
I'll have to double check sometime tomorrow. I don't think it is a configurable property, but I don't recall having that issue myself.
+0 / -0
Skasi
Setting the camera Field of View to 1° and zooming out far enough could help. On that note, why doesn't Spring/ZK have an "isometric camera" option?
+0 / -0
If you mean making camera almost perpendicular to sea, sometimes i did it for several seconds, but it is not suitable for all-time.

In another game player can allow/disallow going of camera underground by pressing of single button.

Should i make new topic with [request]?
+0 / -0
Skasi
Err no I meant the field of view. The default is 45° or so. Zooming out very very very far means terrain altitudes would have almost no effect on the camera. Think of satellites.
+0 / -0
I use(d) constant angle.

I thought already many times that allowing camera to go underground would be easiest and best solution.
+0 / -0
Allowing the camera to go underground would look terrible. No.

What other game are you talking about? A Spring game or something else?
+2 / -2
Not Spring family.

With current camera that keep itself rised do really bad things - player cannot control situation properly for several seconds each time. In another words, it hurts functionality. All aestetical ussues are miser in comparison.

"look terrible" is just "look". It don't hurt functionality.
+0 / -3

9 years ago
quote:

Allowing the camera to go underground would look terrible.

Completely right. I sometimes even find it annoying when camera is at ground level on slopes, which used to (and possibly still) cause you to see through the terrain partially.
We should never break the illusion that there's nothing below the ground.
+3 / -2
quote:
"look terrible" is just "look". It don't hurt functionality.

And yet I somehow suspect you'd find it objectionable if we replaced every ground texture in the game with white noise.
+1 / -1

9 years ago
RUrankHuj this doesn't solve your question but have you tried enabling COFC's smooth mesh scrolling? It will make the altitude changes smoother, which is nicer for panning over cliffs and jagged bumps.
+1 / -0
Skasi
9 years ago
quote:
if we replaced every ground texture in the game with white noise

Oh you mean like this?

(see map center towards the left big crater)
+1 / -0
CarRepairer, i would try, but i could not launch new lobby yet. Anyway, you and some others are trying to help, thanks.

And others only are making demagogy (not only in current topic).

+0 / -1
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