| Title: | Man Vs The Machine | 
| Host: |    Maniak | 
| Game version: | Zero-K v1.8.2.7 | 
| Engine version: | 104.0.1-1435-g79d77ca | 
| Battle ID: | 840056 | 
| Started: | 5 years ago | 
| Duration: | 32 minutes | 
| Players: | 10 | 
| Bots: | True | 
| Mission: | False | 
| Rating: | None | 
Manual download
            Team 1 
                        
                
                    

 Medlazer
Medlazer
                
                
                
                    

 Hougo
Hougo
                
                
                
                    
 TherealSlimCyka
TherealSlimCyka
                
                
                
                    
 Jonathan1321
Jonathan1321
                
                
                
                    
 hfe77
hfe77
                
                
                
                    
 NT
NT
                
                
                
                    

 lamamala
lamamala
                
                
                
                    

 Maniak
Maniak
                
                
                
                    
 bloody_luutz
bloody_luutz
                
                
                
                    
 Dharma_Khan
Dharma_Khan
                
                
        
        

 Medlazer
Medlazer
                
                

 Hougo
Hougo
                
                
 TherealSlimCyka
TherealSlimCyka
                
                
 Jonathan1321
Jonathan1321
                
                
 hfe77
hfe77
                
                
 NT
NT
                
                

 lamamala
lamamala
                
                

 Maniak
Maniak
                
                
 bloody_luutz
bloody_luutz
                
                
 Dharma_Khan
Dharma_Khan
                
                
            Team 2 
                        
                
                     DevCircuitAIBrutal32 stable (2) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (2) <DevCircuitAIBrutal32>
                
                
                
                     DevCircuitAIBrutal32 stable (1) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (1) <DevCircuitAIBrutal32>
                
                
                
                     DevCircuitAIBrutal32 stable (6) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (6) <DevCircuitAIBrutal32>
                
                
                
                     DevCircuitAIBrutal32 stable (5) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (5) <DevCircuitAIBrutal32>
                
                
                
                     DevCircuitAIBrutal32 stable (4) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (4) <DevCircuitAIBrutal32>
                
                
                
                     AI: Brutal (1) <DevCircuitAIBrutal32>
AI: Brutal (1) <DevCircuitAIBrutal32>
                
                
                
                     AI: Brutal (2) <DevCircuitAIBrutal32>
AI: Brutal (2) <DevCircuitAIBrutal32>
                
                
                
                     DevCircuitAIBrutal32 stable (3) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (3) <DevCircuitAIBrutal32>
                
                
        
     DevCircuitAIBrutal32 stable (2) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (2) <DevCircuitAIBrutal32>
                
                 DevCircuitAIBrutal32 stable (1) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (1) <DevCircuitAIBrutal32>
                
                 DevCircuitAIBrutal32 stable (6) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (6) <DevCircuitAIBrutal32>
                
                 DevCircuitAIBrutal32 stable (5) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (5) <DevCircuitAIBrutal32>
                
                 DevCircuitAIBrutal32 stable (4) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (4) <DevCircuitAIBrutal32>
                
                 AI: Brutal (1) <DevCircuitAIBrutal32>
AI: Brutal (1) <DevCircuitAIBrutal32>
                
                 AI: Brutal (2) <DevCircuitAIBrutal32>
AI: Brutal (2) <DevCircuitAIBrutal32>
                
                 DevCircuitAIBrutal32 stable (3) <DevCircuitAIBrutal32>
DevCircuitAIBrutal32 stable (3) <DevCircuitAIBrutal32>
                
                
        Spectators
    
    
 
                