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Title: MM 102: 1v1, Rank Neutron Star
Host: Nobody
Game version: Zero-K v1.7.3.2
Engine version: 104.0.1-287-gf7b0fcc
Battle ID: 692307
Started: 5 years ago
Duration: 11 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1 Lost
Chance of victory: 62.8%
XP gained: 120
GBrankDregs died in 11 minutes
Team 2 Won!
Chance of victory: 37.2%
XP gained: 206
CHrankDrDoom
Spectators
RUrankcaptaindabhglas




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5 years ago
Hmm i see puppet master, tank op?
+1 / -0
Come crawling faster
Obey your master
Your life burns faster
Obey your...

Master! Master!

...

+3 / -0
5 years ago
+0 / -0


5 years ago
I watched this replay assuming Sparkles had won. Now I am confused by NLrankWesley's comment.
+0 / -0

5 years ago
Thats some early Dominatrices dominating.
+0 / -0
Wesley likes being sarcastic. Also Sparkles recently claimed tanks are OP now.
+2 / -0

5 years ago
You stand corrected - not OP, but far far more viable and deadly. Like I explained, the boost in resources facilitates tanks getting upto a powerful position a lot more reliably.

I'm not good at tanks, but having recognized this window for them opening, I'm starting to learn through trial and error. Some wins, some losses. Before this update I would not have picked them more than 5% of the time.

A larger map like this might not be best vs rovers as seen in this game. A smaller map where you can close the distance early and put on raiding pressure makes more sense. The reason that is so critical is because you want to do everything you can to slow down the inevitable plane switch and get your heavies into their face. Unless you're ahead, rovers are going to win the air phase. I don't care about "ogre counters ravens", I care about fast response and the ability to shut down thunderbirds.

Red comet and titanduel are good examples of maps that are seeing the switch to tanks happen.
+1 / -0