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− | The '''{{PAGENAME}}''' is a heavy saturation artillery tank from the [[Tank Foundry]].{{ | + | The '''{{PAGENAME}}''' is a heavy saturation artillery tank from the [[Tank Foundry]].{{ Infobox zkunit |
+ | | name = Tremor | ||
| defname = tankheavyarty | | defname = tankheavyarty | ||
+ | | description = Heavy Saturation Artillery Tank | ||
+ | | image = http://manual.zero-k.info/unitpics/tankheavyarty.png | ||
+ | | icontype = tanklrarty | ||
+ | | cost = 1500 | ||
+ | | hitpoints = 2045 | ||
+ | | movespeed = 51 | ||
+ | | turnrate = 51 | ||
+ | | sight = 660 | ||
+ | | transportable = Heavy | ||
+ | | weapons = | ||
+ | {{ Infobox zkweapon | ||
+ | | name = Rapid-Fire Plasma Artillery | ||
+ | | type = Cannon | ||
+ | | damage = 145 | ||
+ | | reloadtime = 0.33 | ||
+ | | dps = 435 | ||
+ | | range = 1300 | ||
+ | | aoe = 80 | ||
+ | | projectilespeed = 420 | ||
+ | | special1 = Smooths ground | ||
+ | | special2 = High trajectory | ||
+ | }} | ||
}}==Description== | }}==Description== | ||
The principle behind the Tremor is simple: flood an area with enough shots, and you'll hit something at least once. Slow, clumsy, vulnerable and extremely frightening, the Tremor works best against high-density target areas, where its saturation shots are most likely to do damage. It pulverizes shields in seconds and its shells smooth terrain. | The principle behind the Tremor is simple: flood an area with enough shots, and you'll hit something at least once. Slow, clumsy, vulnerable and extremely frightening, the Tremor works best against high-density target areas, where its saturation shots are most likely to do damage. It pulverizes shields in seconds and its shells smooth terrain. | ||
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However, the Tremor is not a quick killer by any means (especially since its shells are so inaccurate), and they become a priority target as soon as they start firing. Before employing a Tremor, be prepared to protect it. | However, the Tremor is not a quick killer by any means (especially since its shells are so inaccurate), and they become a priority target as soon as they start firing. Before employing a Tremor, be prepared to protect it. | ||
− | The Tremor is, within about a minute, able to flatten small mountains, and create makeshift ramps out of tall steep cliffs. If you're facing an opponent who [[terraform]]s | + | The Tremor is, within about a minute, able to flatten small mountains, and create makeshift ramps out of tall steep cliffs. If you're facing an opponent who [[terraform]]s alot, and/or is positioned in an area that your tanks can't reach easily (if at all), then try using a Tremor to open up an avenue for your tanks to attack. |
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{{Navbox units}} | {{Navbox units}} |