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The Amphibious Bot factory emphasises high health and the ability to move on the sea floor. The main drawbacks are high cost and low speed.

There are a diverse set of units, some designed to hit the undersides of ships with torpedoes and some able to float to the surface and attack targets that are outside the water. Its units are armed on land so can be used to assault coastal positions. It excels at combat around the coastline as an unfavourable situation in either land or sea can be retreated from easily.

While they have high health for land units in the sea they are generally outclassed by ships. There is no single ship that beats all amphibious units but against a well balanced army of equal cost Amphibs will lose. To win they must use stealth and their ability to move over land to flank or ignore ships.

Units



===Conch===
*Amphibious Construction/Resurrection Bot, Builds at 7.5 m/s*

This is a basic constructor unit. Conch reflects the attributes of the factory with low speed, high health and high cost.

===Duck===
*Amphibious Raider Bot (Sea)*

The Duck is the basic underwater raider. Armed with short ranged torpedoes, it uses its (relatively) high speed to harass sea targets that cannot shoot back though it dies to serious opposition. On land it can launch the torpedoes a short distance as a decent short ranged anti-heavy weapon.

===Archer===
*Amphibious Raider/Skirmish Bot (Land)*

While unable to deal damage in open waters the Archer still relies on the shore. It is armed with two high velocity water cannons with a limited tank that causes a reduction in power as it fires. While submerged the tanks refill and it regenerates health rapidly. With these abilities it can perform many hit and run raids along a coastline.

===Buoy===
*Inflatable Amphibious Bot*

The Buoy works around its inability to shoot while submerged by floating to the surface of the sea. Here it can fire a decently ranged cannon with slow damage. It acts as the factory's main response to Hunter and Hovercraft but is completely vulnerable to submerged opponents so an escort is recommended for prolonged combat. It is unable to move while floating.

===Scallop===
*Amphibious Riot Bot (Land), Skirmish Bot (Sea)*

A flexible unit, the Scallop is armed with torpedoes for underwater use and a quadruple shotgun when on land. It is the closest thing there is to a mainline torpedo unit that can stand up to armed ships. That is not to say it is good against them, it can give them pause for thought. It shines when standing on the shore as it is now immune to its usual torpedo-bearing foes and can snipe ships from afar by shooting into the sea. Any ship that gets close will be torn apart by the shotgun.

===Grizzly===
*Heavy Amphibious Assault Walker*

Grizzly is the heavy unit of the factory. It boasts 10k health and an expense to match. It is armed with a double Stinger beam and can float to the surface to attack floating or hovering sea targets. It is very vulnerable to submarines and precision bombers.

===Angler===
*Amphibious AA Bot*

Angler is amphibious AA designed to counter the factory's nemesis - Shadow. Two of them together can float to the surface and kill a single Shadow.

===Djinn===
*Amphibious Teleport Bridge*

Djinn excels at moving large land based armies across bodies of water. When deployed it teleports units from around its pre-placed static beacon to its present location. This is one way so ensure the destination is safe.

Here is a video demonstrating its use: