Proposal for upgrades and unlocks
Purpose
- to give something to look for - important both early on and for long term players
- to hide expensive team wrecking stuff from newbies players temporarily
- to reward active players and reward victory more
- to give feeling of identification with commander and self improvement
Overview
- after each game, player is given XP points
- XP are used to level up, each level up can be used to unlock one item
- unlocks/upgrades auto apply to all games except when its turned off by modoptions
Scoring and cost proposal
Scoring
- for winning game 20 + 9`*` teamEloGain/(2 + winning_team_size)
- for losing game 10 + 3`*` (32-teamEloLose) / (2 + losing_team_size)
- 150XP for achieving top score in a mission
- playing multiplayer chickens or missions 20XP, winning chickens or MP mission 40XP
- points awarded based on personal best in a singleplayer or multiplayer chicken game, based on queen anger, + damage dealt to queen + time taken to kill queen.
Leveling
- cost = level`*`80 + 20 `*` level^2
# 240
# 420
# 680
# 900
# 1200
etc...
Unlocks
- new commander type (recon etc)
- module for given commander type. Cost of morph is based on modules selected for commander.
- non-essential factories
- superweapon
Feedback and presentation
- each game has webpage showing what XP each player got and what awards
- player without ZKL can be sent PM by autohost informing him about his progress after a game or on leveling up
- upon level up player can visit site and pick unlock - list of items to buy
- each player has personal webpage which shows his choices, his level, his XP, his lobby time rank, his current planetwars rank and his elo skill rank.
- personal page also show statistics like chickens killed, awards counts, missions won
- there are rating tables based on various measured statistics
Proposed list
- Factories
- Shieldbot, jumpjet, plane, specops
- Defenses
- Newton, Chainsaw, Screamer, Anni, DDM
- Units
- Scythe, Dominatrix, Panther, Goliath, Black Dawn, Licho, Krow, Reef
- Superweapons
- EMP missile, Behemoth, Bertha, Starlight
- Mechs
- Bantha, Jugglenaut, Detriment
- Misc.
- Adv fus
Advanced/future stuff
- player can shuffle modules on commander (pick which one to use - you might want to use less to have cheaper morph)
- ability to "sell" unlock - probably one per level
- commander banners with self made avatar/logo (unlockable too). Size of banner can reflect some stats like level or elo