[2up]knorke: While I understand your point about comparative measure, APM requirement has been a long-standing (if misguided, given how StarCraft is about the only game that really pushes it) complaint about RTS as a genre. As well, for those who embrace competitive RTS (mainly StarCraft), there's a common (though untested) idea that the game isn't that deep strategically, only mechanically, and that reducing APM directly reduces depth and longevity. Pointing out the game works strategically without a massive APM requirement is actually meaningful. My only concern is that we aren't the first to try to position ourselves as the low-APM deep competitive RTS game, and people may be cynical. That or the aforementioned complaint is more of a memetic relic of the early 2000s rather than a contemporary grievance, since the current big non-StarCraft RTS games (Age of Empires 2 HD, Sins of a Solar Empire, Company of Heroes; according to [url=steamcharts.com]Steam Charts[/url]) don't focus on APM at all. Granted outside of Company of Heroes they aren't generally seen as competitive games either, so I suppose a niche does exist there. Maybe the Myth or Deadhold community would be interested, assuming any of them want the same physical sim-powered tactics with added unit and base construction and don't mind the theming change from celtic/norse fantasy to robot sci-fi.
