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I lost my post, in short:
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I lost my post, in short:
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[quote] space-click, EPIC Menu, Deluxe Player List, and the Gesture Menu[/quote]Those are imo small things that do not define UI superiority.
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[quote] space-click, EPIC Menu, Deluxe Player List, and the Gesture Menu[/quote]Those are imo small things that do not define UI superiority.
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For example "Gesture Menu" is [i]another[/i] way to do the same things as is already possible via hotkeys. (Other games have hotkeys for buildings, too.)
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For example "Gesture Menu" is [i]another[/i] way to do the same things as is already possible via hotkeys. (Other games have hotkeys for buildings, too.)
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How many ways to do the same task does an UI really need?
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How many ways to do the same task does an UI really need?
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As long as there is one functional way to to do something, that is sufficient.
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As long as there is one functional way to to do something, that is sufficient.
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Playerlists with extra buttons etc exist in other games too. Same for ways to show unit stats.
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Playerlists with extra buttons etc exist in other games too. Same for ways to show unit stats.
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Other way around some games have features that are missing in zK:
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Other way around some games have features that are missing in zK:
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But these things are imo all minor and not relevant enough in everyday-normal playing, so they do not make one UI better than the other.
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But these things are imo all minor and not relevant enough in everyday-normal playing, so they do not make one UI better than the other.
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\n
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\n
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Btw is there really a "Deluxe Player List" in zK?
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Btw is there really a "Deluxe Player List" in zK?
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I only found "AdvPlayerlist" & "Chili Crude Player List"
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I only found "AdvPlayerlist" & "Chili Crude Player List"
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If there really is 3 different playerlists then that is funny by definition.
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If there really is 3 different playerlists then that is funny by definition.
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\n
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/edit:
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"Chili Deluxe Player List - Alpha" - three different playerlists indeed.
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At quick look did not find any functionality that does not exist in other games, too.
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No normal player cares about picking one out of three playerlists: that is the kind of stuff that is only relevant to fricklers and tinkerers. Why not pick one definitive playerlist to end such fragmention?
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