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NotaLobby is amazing, but turd closed source. QT really works it, for sure.
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NotaLobby is amazing, but turd closed source. QT really works it, for sure.
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ZK is not amazing - you have low standards. .NET with Webkit, ugly and turderiffic. Mono = no, just no. Springlobby is 1995 and lately is buggy as hell.
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ZK is not amazing - you have low standards. .NET with Webkit, ugly and turderiffic. Mono = no, just no. Springlobby is 1995 and lately is buggy as hell.
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flobby is for the elite. Weblobby is blah, no offense to Carp for the accomplishment. It's coming along but Java - ugh.
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flobby is for the elite. Weblobby is blah, no offense to Carp for the accomplishment. It's coming along but Java - ugh.
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Having a unified lobby would be epic. ChiliLobby will fail or at least introduce issues where the main spring executable exposes memory leaks when ran for longer periods than just a game. Though some games last 2 hours, I have played a 4 hour BA game once.
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Having a unified lobby would be epic. ChiliLobby will fail or at least introduce issues where the main spring executable exposes memory leaks when ran for longer periods than just a game. Though some games last 2 hours, I have played a 4 hour BA game once.
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I think the big issue is having something cross platform and still present a smooth interface. That takes skill and time and unfortunately not just programming skill. Let's face it, most coder types are not designer types, as hard as it is to admit.
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I think the big issue is having something cross platform and still present a smooth interface. That takes skill and time and unfortunately not just programming skill. Let's face it, most coder types are not designer types, as hard as it is to admit.
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I would be willing to help; if someone puts together a sexy interface.
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I would be willing to help; if someone puts together a sexy interface.
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Agree with @Anarchid.
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Agree with @Anarchid.
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TLDR; UI is Work.
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TLDR; UI is Work.
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Also I understand you are referring to ingame interface -- but same above applies.
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