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Why 10 are being punished instead of 1?

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Date Editor Before After
7/2/2014 8:40:47 AMUSrankShaman before revert after revert
Before After
1 [quote]- if it drops below 0.9 for more than 5 seconds(we allow short lags) player gets a message across his screen:[/quote] 1 [quote]- if it drops below 0.9 for more than 5 seconds(we allow short lags) player gets a message across his screen:[/quote]
2 \n 2 \n
3 5 seconds is not a long time to count for usage spikes and 0. 9 isn't very good either. It should be 60 seconds at a predefined by gamerules number for maximum fairness. Default being 0. 5. 3 5 seconds is not a long time to count for usage spikes and 0. 9 isn't very good either. It should be 60 seconds at a predefined by mod rules number for maximum fairness. Default being 0. 5.
4 \n 4 \n
5 [quote]- fair problem solution, we punish laggers and help players with good PCs, meanwhile we give laggers time to fix their PC and warn them about the problem[/quote] 5 [quote]- fair problem solution, we punish laggers and help players with good PCs, meanwhile we give laggers time to fix their PC and warn them about the problem[/quote]
6 \n 6 \n
7 "Fair" to those who have higher ranged PCs. Also a potential to kick everyone but 1 or 2 people from large team games and also having those with higher range pcs win 1v1 with lag inducing methods such as dbag spam or flea spam. 7 "Fair" to those who have higher ranged PCs. Also a potential to kick everyone but 1 or 2 people from large team games and also having those with higher range pcs win 1v1 with lag inducing methods such as dbag spam or flea spam.